Page 1 of 1

Hotsopt with rendered sequence

Posted: Mon Sep 26, 2022 12:11 pm
by Pato Calvelo
Hi!

We are rendering our images to set the Object2VR, to make it smooth we have quite some. To make a spot that is really important to us to link 360 and still on Pano2VR is a really painful and time consuming process.
Is there a way to use rendered masks to set hotspots and Areas? black and white, or RGBA or something on to that direction?

Thank you in advance!

Pato.

Re: Hotsopt with rendered sequence

Posted: Thu Sep 29, 2022 6:33 pm
by Christophe
Hi Pato,

I'm not sure which 3d software you're using but I just made a maxscript to batch export hotspot locations. It can't do zone but it really sped up our hotspot creation.
I'm happy to send it your way if you're interested.

Chris

Re: Hotsopt with rendered sequence

Posted: Fri Mar 17, 2023 2:06 pm
by mostah
Hello Christophe,

Is it true you created a script to export poly hotspot from 3dsMax?
It would so usefull as I have tons of complicated hotspots to draw by hand on each frames, can you please send it to me also?
One good thing for object2vr would be the possibility to import fbx for this kind of task.

Re: Hotsopt with rendered sequence

Posted: Sat May 27, 2023 2:57 pm
by Stéphane
Christophe wrote: Thu Sep 29, 2022 6:33 pm Hi Pato,

I'm not sure which 3d software you're using but I just made a maxscript to batch export hotspot locations. It can't do zone but it really sped up our hotspot creation.
I'm happy to send it your way if you're interested.

Chris
Hi Christopher !

That's great ! Can you make your maxscript available to the community ?
This could save everyone a lot of time !

For hotspots in polygons, the idea of doing it with a state with a transparent png is interesting !
To see if we can superimpose several states ?

Nice continuation !
Thanks !
_