02Mar2015 Mobile settings for Pano2vr version 3.x & 4.1 only
Posted: Thu Aug 04, 2011 6:45 pm
Update 02 March 2015 -> We have renamed this thread with the understanding that discussion will be for PANO2VR Version 3.x and 4.0 users
/s/s/s/
Dave, Jim and Martin
We have been testing the HTML5 /css3 screen sizes for various idevices. Here are the values we have found todate that seem to work.
HTML5/CSS3 Recommended: screen and cubeface/tile sizes for "mobile" tab
Mobile Phone devices: Updated 8 March 2012
iPod, iPhone 1,2,3 device screen 480 x 320 pixels 163 ppi. -> Screen 480 Cubeface/tile 416 On HTML tab click full screen [x] option
iPhone 4g device screen 960 x 640 pixels 326 ppi. -> Screen 960 Cubeface/tile 700 compression 70 On HTML tab click full screen [x] option
Updated 18Apr13
iPhone 5 logical screen size 500 x 320 in landscape
iPhone 5 typical screen size reported as 960 x 640 and logical screen size is discussed here : http://v-play.net/2012/10/supporting-iphone-5/
(thanks Martin for the iPhone 5 url link)
Samsung Tab 16/32 gb Android 3.1 10.1" 1280 x 800
Samsung Galaxy S II i9100 Screen size 800 x 400 218ppi ->
Samsung Galaxy S III Screen size 1280 x 720 306ppi ->10 August 2012 ->>300dpi = ppi almost printer resolution
Android O/s = 4.0.4 ICS, Browser is basic Webkit and no flash installed.
To see HTML5/css3 with Flash Fallback = Use 'Market' find and install robust Browser and Flash 11
Android O/s 4.1 upgrade works on most smart phones. Jelly Bean 4.3 will not support Flash however it does support HTML5/CSS3 output.
Samsung Galaxy Note 10.1 Screen size 1280 x 800 ->
Samsung Galaxy Note Screen size 1280 x 800 285ppi ->
HTC EVO Design 3G/4G 960 x 540 pixels 275ppi qHD Super LCD Adobe Flash enabled (11Nov11Thanks Dave for your feedback)
HTC EVO 4G LTE 4.7 inch screen 1280 x 720 pixels 312 ppi
Tablets updated 08 March 2012
Acer 16/32gb Android 3.1 Honeycomb 10.1" 1280 x 800
Archos 8gb Android 2.2 10.1" 1024 x 600
Asus Eee 16/32gb Android 3.0 Honeycomb 10.1" 1280 x 800
Blackberry Playbook QNX Blackberry OS 7" 1024 x 600
Coby Tablet Android 2.3 7" 800 x 480
Dell Streak Android 2.2 -> 3.0 7" 800 x 480
HP Touch Pad 16/32gb HP WebOS 3.0 9.7" 1024 x 768
iPad 1 and 2 device screen 1024 x 768 pixels 132 ppi. ->Screen 1024 Cubeface/tile 960 On HTML tab click full screen [x] option
iPad (3) device screen 24Nov2012 2048 x 1536 pixels 264 ppi. -> 1025 Cubeface/tile 960 On HTML tab click full screen [x] option
iPad Mini 7.9" screen 1024 x 768 pixels 163 ppi. similar to IPad 1 and 2 Screen 1024 Cubeface/tile 960 On HTML tab click full screen
Apple Mac Book Pro (Retina Display) 2880 x 1800 pixels 220 ppi 13Jun2012
Motorola Xoom Android 3.0 Honecomb 10.1" 1280 x 800 (160ppi)
Toshiba Thrive 8/16/32gb Android 3.1 10.1" 1280 x 800 (160ppi)
Flash Fall back
HTML TAB FLASH Fall back device screen variable -> specify file name .swf file size which might be about 1.5 - 1.8mb
IMPORTANT: Please also read https://ggnome.com/wiki/HTML5_Cube_Face ... le_Devices
This is work in progress so more as we learn more. If you wish to contribute your experience - pls contact me on SKYPE iam360texas (UTC/GMT -6) Monday - Friday unless we are out on photo session.
[MORE from Wim] Forum LINK http://gardengnomesoftware.com/forum/vi ... f=6&t=6812
Re: The positive impact of iOS 5 on the quality of iPad pano
by Wim.Koornneef » 13 Oct 2011 12:13
DemonDuck wrote:
Why would tile size affect image quality of output like that?????
I don't know, I can only guess what is going on.
When testing in steps (960-1100-1300-1500-1700-1900) I found out that the image quality slowly improves with each larger tilesize, this improvement suddenly stopped with 1500 px. After some more testing I found the sweet spot at 1440px.
It turns out that from 960px to 1440px the quality improves a bit with larger sizes, then it falls down at the lowest quality level at 1472 px and from there it improves again very slowly up to 1900+ (I stopped testing at 1900 px).
Wim
Wim.Koornneef
Information we will need to know - device manufacturer and model name - device screen size. Your tested SCREEN and Cubicface/tile pixel values.
It was learned 23Nov12 that Windows 8 IE 10 does support HTML5/CSS3. Windows 8 uses 'TOUCH' on the START but once viewing a Panorama.. looses Touch ability.
Thanks in advanced for your help
/s/s/s/
Dave, Jim and Martin
We have been testing the HTML5 /css3 screen sizes for various idevices. Here are the values we have found todate that seem to work.
HTML5/CSS3 Recommended: screen and cubeface/tile sizes for "mobile" tab
Mobile Phone devices: Updated 8 March 2012
iPod, iPhone 1,2,3 device screen 480 x 320 pixels 163 ppi. -> Screen 480 Cubeface/tile 416 On HTML tab click full screen [x] option
iPhone 4g device screen 960 x 640 pixels 326 ppi. -> Screen 960 Cubeface/tile 700 compression 70 On HTML tab click full screen [x] option
Updated 18Apr13
iPhone 5 logical screen size 500 x 320 in landscape
iPhone 5 typical screen size reported as 960 x 640 and logical screen size is discussed here : http://v-play.net/2012/10/supporting-iphone-5/
(thanks Martin for the iPhone 5 url link)
Samsung Tab 16/32 gb Android 3.1 10.1" 1280 x 800
Samsung Galaxy S II i9100 Screen size 800 x 400 218ppi ->
Samsung Galaxy S III Screen size 1280 x 720 306ppi ->10 August 2012 ->>300dpi = ppi almost printer resolution
Android O/s = 4.0.4 ICS, Browser is basic Webkit and no flash installed.
To see HTML5/css3 with Flash Fallback = Use 'Market' find and install robust Browser and Flash 11
Android O/s 4.1 upgrade works on most smart phones. Jelly Bean 4.3 will not support Flash however it does support HTML5/CSS3 output.
Samsung Galaxy Note 10.1 Screen size 1280 x 800 ->
Samsung Galaxy Note Screen size 1280 x 800 285ppi ->
HTC EVO Design 3G/4G 960 x 540 pixels 275ppi qHD Super LCD Adobe Flash enabled (11Nov11Thanks Dave for your feedback)
HTC EVO 4G LTE 4.7 inch screen 1280 x 720 pixels 312 ppi
Tablets updated 08 March 2012
Acer 16/32gb Android 3.1 Honeycomb 10.1" 1280 x 800
Archos 8gb Android 2.2 10.1" 1024 x 600
Asus Eee 16/32gb Android 3.0 Honeycomb 10.1" 1280 x 800
Blackberry Playbook QNX Blackberry OS 7" 1024 x 600
Coby Tablet Android 2.3 7" 800 x 480
Dell Streak Android 2.2 -> 3.0 7" 800 x 480
HP Touch Pad 16/32gb HP WebOS 3.0 9.7" 1024 x 768
iPad 1 and 2 device screen 1024 x 768 pixels 132 ppi. ->Screen 1024 Cubeface/tile 960 On HTML tab click full screen [x] option
iPad (3) device screen 24Nov2012 2048 x 1536 pixels 264 ppi. -> 1025 Cubeface/tile 960 On HTML tab click full screen [x] option
iPad Mini 7.9" screen 1024 x 768 pixels 163 ppi. similar to IPad 1 and 2 Screen 1024 Cubeface/tile 960 On HTML tab click full screen
Apple Mac Book Pro (Retina Display) 2880 x 1800 pixels 220 ppi 13Jun2012
Motorola Xoom Android 3.0 Honecomb 10.1" 1280 x 800 (160ppi)
Toshiba Thrive 8/16/32gb Android 3.1 10.1" 1280 x 800 (160ppi)
Flash Fall back
HTML TAB FLASH Fall back device screen variable -> specify file name .swf file size which might be about 1.5 - 1.8mb
IMPORTANT: Please also read https://ggnome.com/wiki/HTML5_Cube_Face ... le_Devices
This is work in progress so more as we learn more. If you wish to contribute your experience - pls contact me on SKYPE iam360texas (UTC/GMT -6) Monday - Friday unless we are out on photo session.
[MORE from Wim] Forum LINK http://gardengnomesoftware.com/forum/vi ... f=6&t=6812
Re: The positive impact of iOS 5 on the quality of iPad pano
by Wim.Koornneef » 13 Oct 2011 12:13
DemonDuck wrote:
Why would tile size affect image quality of output like that?????
I don't know, I can only guess what is going on.
When testing in steps (960-1100-1300-1500-1700-1900) I found out that the image quality slowly improves with each larger tilesize, this improvement suddenly stopped with 1500 px. After some more testing I found the sweet spot at 1440px.
It turns out that from 960px to 1440px the quality improves a bit with larger sizes, then it falls down at the lowest quality level at 1472 px and from there it improves again very slowly up to 1900+ (I stopped testing at 1900 px).
Wim
Wim.Koornneef
Information we will need to know - device manufacturer and model name - device screen size. Your tested SCREEN and Cubicface/tile pixel values.
It was learned 23Nov12 that Windows 8 IE 10 does support HTML5/CSS3. Windows 8 uses 'TOUCH' on the START but once viewing a Panorama.. looses Touch ability.
Thanks in advanced for your help