Hi all!
I am searching for a possibility to trigger a sound when over a specific angle of view. I struggle and did not solve it.
I only found the trigger player state changed:
But it does not work.
So my question:
What triggers an action when over/under/between a certain angle (pan, tilt, ...)?
Thank you very much
Trigger action at a specific angle
- Hopki
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Hi,
Did you look at FX sound?
Please see: https://ggnome.com/doc/pano2vr/workspac ... nds-props/
With FX sound it will only play when the sound is centerd in the player window.
So position the sound so it triggers when looking at the required direction.
Regards,
Did you look at FX sound?
Please see: https://ggnome.com/doc/pano2vr/workspac ... nds-props/
With FX sound it will only play when the sound is centerd in the player window.
So position the sound so it triggers when looking at the required direction.
Regards,
Garden Gnome Support
If you send an e-mail to support please send a link to the forum post for reference.
support@ggnome.com
https://ggnome.com/wiki/documentation/
If you send an e-mail to support please send a link to the forum post for reference.
support@ggnome.com
https://ggnome.com/wiki/documentation/
Thank You Hopki!
I have had tested it. Problem with this solution is, that the sound starts when node is changed. Which is sometimes no problem. But when using very short sounds, this is not good. In my case, it's only a short cry of an eagle. Which should only play one time and only when lookig in the right direction and/or a minimum level of tilt.
Playing just one time is solved of course with a variable.
So I presume there is no simple trigger for the tilt
PS:
Nevertheless - I more and more love PANO2VR due to it's possibility to be creative in finding solutions
I have had tested it. Problem with this solution is, that the sound starts when node is changed. Which is sometimes no problem. But when using very short sounds, this is not good. In my case, it's only a short cry of an eagle. Which should only play one time and only when lookig in the right direction and/or a minimum level of tilt.
Playing just one time is solved of course with a variable.
So I presume there is no simple trigger for the tilt

PS:
Nevertheless - I more and more love PANO2VR due to it's possibility to be creative in finding solutions

Solved it. You are right - I just did not know what "FX" means. It's calles "sound effect" I presume. 
