Trigger action at a specific angle

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ErhartC
Posts: 82
Joined: Wed May 22, 2024 6:53 pm
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Hi all!

I am searching for a possibility to trigger a sound when over a specific angle of view. I struggle and did not solve it.
I only found the trigger player state changed:
1.png
1.png (339.64 KiB) Viewed 2410 times
But it does not work.

So my question:
What triggers an action when over/under/between a certain angle (pan, tilt, ...)?


Thank you very much
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Hopki
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Location: Layer de la Haye, Essex UK
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Hi,
Did you look at FX sound?
Please see: https://ggnome.com/doc/pano2vr/workspac ... nds-props/
With FX sound it will only play when the sound is centerd in the player window.
So position the sound so it triggers when looking at the required direction.
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ErhartC
Posts: 82
Joined: Wed May 22, 2024 6:53 pm
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Thank You Hopki!

I have had tested it. Problem with this solution is, that the sound starts when node is changed. Which is sometimes no problem. But when using very short sounds, this is not good. In my case, it's only a short cry of an eagle. Which should only play one time and only when lookig in the right direction and/or a minimum level of tilt.

Playing just one time is solved of course with a variable.

So I presume there is no simple trigger for the tilt :-)

PS:
Nevertheless - I more and more love PANO2VR due to it's possibility to be creative in finding solutions :-)
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ErhartC
Posts: 82
Joined: Wed May 22, 2024 6:53 pm
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Solved it. You are right - I just did not know what "FX" means. It's calles "sound effect" I presume. :-)
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