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Bug with floorplans and auto-switch

Posted: Thu Apr 15, 2021 10:50 am
by abgestumpft
Hi,
I found a small bug with using floorplans, auto-switch and visibilty change:
Scenario:
-In Skin Editor I have a floor plan (Simple Floor Plan and Auto-switch Floor Plan enabled)
-In Skin Editor I have a Button with action: Mouse Click -> Toggle Element Visiblity -> Map

Now when walking through the tour and I do the following:
1. Click button to make map invisible
2. change from 1st to 2nd floor
3. Clic button to make mal visible again

Now I see the map of the 2nd floor, but none of the map pins is shown on the map.
This is working when map is visible while changing floors in the panorama tour.

I have fixed this by changing the action of the button:
Mouse Click -> Toggle Element Position -> -450/0 -> Map
This will move the map out of the visible area, and actually looks better than making the map invisible.

kind regards
Sebastian

Re: Bug with floorplans and auto-switch

Posted: Thu Apr 15, 2021 1:06 pm
by Hopki
Hi Sebastian,
Thank you for your time in reporting.
This is very much appreciated and we have logged the issue.
You can deselect "Unload map on hide" as found in the map elements properties.
This will prevent this from happening.
Regards,

Re: Bug with floorplans and auto-switch

Posted: Thu Apr 15, 2021 2:50 pm
by abgestumpft
Hi Hopki,

thanks for your reply. I can confirm that deselecting option "Unload map on hide" also solves the problem.

Actually I was checking the docu here before:
https://ggnome.com/doc/props-map/
Loading – Unload map on hide – Select to unload the map when it gets hidden through a skin action. This means that when selected, when the map is hidden and is shown again, the map resets and is centered around the tour pins. If this is not selected, the map will stay in the same position as it was when it was hidden.
-> My understanding was this only controls if map is centered around the active tour pins (or not) once it becomes visible again.