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visible depending on pan

Posted: Fri Mar 26, 2021 1:04 pm
by soulbrother
Hi,
again a little problem that drives one crazy...

I played now an hour and I KNOW that there was a solution given by Martin, but do not find it...

Problem: visiblity depending on pan, but the "gap" on the +-180° angle cannot be solved.

Re: visible depending on pan

Posted: Fri Mar 26, 2021 2:36 pm
by Hopki
Hi,
This requires two entries in the condition.
As an example:

Node ID = node1 AND
Pan = > 175 AND
Pan = < 180 OR
NodeID = node1
Pan = < -175 AND
Pan = > -180

This would give you 10 degrees so + 175 and - 175
Once set you can copy this logic block and paste it to other attributes.

Note I have included Node ID, this is important if a multi-node project, if only a single node project then remove the Node ID.
Regards,

Re: visible depending on pan

Posted: Sat Mar 27, 2021 6:41 am
by soulbrother
Thanks a lot Hopki!