VR Tourviewer for Oculus Go, Rift, Gear VR & Cardboard

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VR Tourviewer for Oculus Go, Rift, Gear VR & Cardboard

Post by 3DV » Thu Jun 07, 2018 6:53 pm

VR Tourviewer is dedicated software to watch tours created with Pano2VR on various VR headsets. Currently supports Oculus Go & Rift, Samsung Gear VR and Google Cardboard. This includes support for their respective controllers as a laser pointer. Google Daydream support is added soon.

Oculus Go support is currently in beta stage, if you want to test it, you can get a copy here



VR Tourviewer uses the extra sensors of the headsets and low latency of the Unity implementation, this results in a much smoother and more immersive experience than with a webview/browser workaround to watch tours on these devices.The app can work with locally stored tours (also in offline mode) or load them from an URL.

It supports monoscopic and stereoscopic tours, node hotspot navigation, surround audio, lensflares, image and video overlays, single & multi resolution panoramas and panoramic videos up to 4K. Skins (incl. tour maps), animation, and scripts aren't supported.

Environmental effects like falling rain, snow and leaves can be easily added to a panorama by simply adding a user tag in Pano2VR.


VR Tourviewer Remote
A remote viewer for Windows has been released too, to be able to see what a VR user is seeing on a laptop or big screen. With normal screencasting applications, a videostream of the screen has to be transmitted. Due to the high CPU/GPU and traffic intensity of this technique, this results in lag in both the VR experience and the casted result. I strongly advise not to use such apps to avoid ruining the VR experience.

With VR Remote Tourviewer this has been solved by running an identical (non-VR) tour on a Windows computer, and only synchronizing the camera movement and user interaction. This results in a very high quality, low latency, synchronized view of the tour on a big screen, fullscreen ie: without the 'binoculor vision' of a screen casting app.

Customization and pricing
The free version of VR Tourviewer contains a watermark, a version without watermark can be ordered for € 75 per device. This includes free updates up to a year after purchase.

A white label (bespoke) version can be ordered with the offline 'Storage' section. Impress your clients! Use your own business or project logo, app name, splash screen, launcher icon, hotspot colors and even your own panorama for the background of the menu area. It's possible to automatically start a tour on startup without using the menu area, and use a soundtrack/music to play uninterupted during the entire tour. Pricing starts at € 250 (Gear VR) or € 300 (Oculus Go) for this customization package including a license to use the app on two devices.

VR Tourviewer has no subscription or monthly fees, and no costs per tour.

Need extra customization, more information or you want to order? Please contact me at info@vrtourviewer.com

Note that VR Tourviewer is developed independently by 3DV (Netherlands) and 3DV is not affiliated with Garden Gnome.
So if you have any questions or remarks please use the VR Tourviewer support (FAQ, knowledge base and forum) : https://www.vrtourviewer.com or email.
http://www.3dv.nl - Artist impressions and animations
http://www.vrtourviewer.com - View Virtual Reality tours from Pano2VR with full functionality of Samsung Gear VR

Posts: 4
Joined: Wed Apr 04, 2018 6:54 pm

Re: VR Tourviewer for Oculus Go, Rift, Gear VR & Cardboard

Post by REdwards » Fri Jun 15, 2018 9:26 am

Is this only for Android and Windows?
A lot of my clients just use iPhone and Apple Mac !
Is there an online desktop demo i can see without using the app?

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