I've got a non 360 horizontal image, with "flat" selected as image type. I want to limit how far left and right the viewer can pan (it's not 360, but you can zoom in/out and pan and tilt a bit).
When I go to default zoom, and then use left and right viewing limits (panning to where I want limit to be, then hitting set for left and right); it's not working, there is no limit. Any idea what I'm doing wrong?
Thanks.
setting viewing limits not working
- Hopki
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HI,
With a flat image there is no need for viewing limits.
You would just crop the image before adding it to Pano2VR.
The only setting you have is No Borders or Show All.
Regards,
Hopki
With a flat image there is no need for viewing limits.
You would just crop the image before adding it to Pano2VR.
The only setting you have is No Borders or Show All.
Regards,
Hopki
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I have a client who wants to be able to zoom/pan/tilt a bit on a flat shot I took, a wide room shot with lots of hotspots. They want kind of an interactive feel but not full spherical pano.
I've been learning animation in Pano2vr, and that might work, still experimenting.
I've been learning animation in Pano2vr, and that might work, still experimenting.
- Hopki
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You can zoom in and set as default view.
With using No border you can then zoom in and out.
Regards,
Hopki
With using No border you can then zoom in and out.
Regards,
Hopki
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Hi Hopki,
I think I'm having a bad day. I too have problems with limits not working as expected. Posted a question yesterday to wrong forum. Now cant find the No Borders or Show All settings you mention. Pano2VR Pro 5.2.3. Where do I find them?
Rob
I think I'm having a bad day. I too have problems with limits not working as expected. Posted a question yesterday to wrong forum. Now cant find the No Borders or Show All settings you mention. Pano2VR Pro 5.2.3. Where do I find them?
Rob
Hi Rob:
At top left, click on viewing parameters (second icon to the right of "edit" with eyeball). Then third pane down will be viewing limits; check "show limits." Pane below that, "field of view," has "no borders" checkbox.
- Jim
At top left, click on viewing parameters (second icon to the right of "edit" with eyeball). Then third pane down will be viewing limits; check "show limits." Pane below that, "field of view," has "no borders" checkbox.
- Jim
- Hopki
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Which version are you using?
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- Hopki
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Hi,
Post a simple project and say what the limits should be.
I will set then and post it back up modified.
Regards,
Hopki
Post a simple project and say what the limits should be.
I will set then and post it back up modified.
Regards,
Hopki
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Limits should be +/-10 degrees on both panoramas.
https://battlefieldanomalies.com/wp-con ... index.html
https://www.dropbox.com/s/35g2yixdakj9w ... g.zip?dl=0
NB In my original tour I had a strange effect. The limits worked when I first visited a node, but were not applied when I returned to a node. In this simple example they seem to be completely broken.
Thanks for rapid response.
https://battlefieldanomalies.com/wp-con ... index.html
https://www.dropbox.com/s/35g2yixdakj9w ... g.zip?dl=0
NB In my original tour I had a strange effect. The limits worked when I first visited a node, but were not applied when I returned to a node. In this simple example they seem to be completely broken.
Thanks for rapid response.
- Hopki
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Hi Rob,
So not the same, your project is using cylinders not Flat images.
Thats why you don't get the borders box.
With cylinder you set the Horizontal FoV in the properties panel.
Regards,
Hopki
So not the same, your project is using cylinders not Flat images.
Thats why you don't get the borders box.
With cylinder you set the Horizontal FoV in the properties panel.
Regards,
Hopki
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- 360Texas
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??? So by definition then:
Dimension ratio between Width and height examples are:
Spherical: Width 6000 x Height 3000 px or ratio width is (2) double the image height (1) and contain warped lines when using an 8 mm fisheye lens barrel distortion.
Cylinder: Width 6000 x Height 1000 px or ratio w x h proportions varies
Flat: Width 1000 x Height 1000 px or ratio w 1 : h 1
Confusion factor reduced somewhat as we sometime we refer to Cylinders as Flat because they do not usually contain strong barrel or warped distorted lines like vertical curved walls corner edges or roof tops as taken with an 8mm fisheye lens.
Dimension ratio between Width and height examples are:
Spherical: Width 6000 x Height 3000 px or ratio width is (2) double the image height (1) and contain warped lines when using an 8 mm fisheye lens barrel distortion.
Cylinder: Width 6000 x Height 1000 px or ratio w x h proportions varies
Flat: Width 1000 x Height 1000 px or ratio w 1 : h 1
Confusion factor reduced somewhat as we sometime we refer to Cylinders as Flat because they do not usually contain strong barrel or warped distorted lines like vertical curved walls corner edges or roof tops as taken with an 8mm fisheye lens.
I think I am starting to understand.
P2VR has three limits: top, bottom & FOV. When the image is viewed there are only two degrees of freedom tilt and FOV. I had assumed if I set the top and bottom limit, the viewer would automatically limit the FOV. This seems to be what happens in the application, but not when I view in a web browser . I guess I need to set FOV as well.
P2VR has three limits: top, bottom & FOV. When the image is viewed there are only two degrees of freedom tilt and FOV. I had assumed if I set the top and bottom limit, the viewer would automatically limit the FOV. This seems to be what happens in the application, but not when I view in a web browser . I guess I need to set FOV as well.
- 360Texas
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Good thought.
Think of the limit as High zoom out /Low zoom in switches.
When filling a water tank...
Pano2VR default scale is 120 to 5° angle of view on the horizon or mid center of the image.
MIN is when the water level gets down too low in the tank and you need to have the electric to turn on to start refilling the tank.
Min or degree angle of view while Zoom in. You do not want the visitor to zoom in so far as to go blurry and can not see the image.
In Pano2vr the scale is 5° but 50° is probably better as it represents what the HUMAN eye can view.
Max limit switch would be when the the tank is getting full and will switch off. You do not want it to over flow the tank.
Max limit switch would be when the degree angle of view Zoom out is when the view is so far out the view turns to barrel distortion as looking into a barrel.
In Pano2vr the scale is from 120° but 110° is probably better as it represents what the HUMAN eye can view.
So... in review Field of View: Min = 50° and Max = 110° along the mid image center on the 'Horizon".
Hope this helps
Work with me with this anolgoy:I guess I need to set FOV "Field of View" as well.
Think of the limit as High zoom out /Low zoom in switches.
When filling a water tank...
Pano2VR default scale is 120 to 5° angle of view on the horizon or mid center of the image.
MIN is when the water level gets down too low in the tank and you need to have the electric to turn on to start refilling the tank.
Min or degree angle of view while Zoom in. You do not want the visitor to zoom in so far as to go blurry and can not see the image.
In Pano2vr the scale is 5° but 50° is probably better as it represents what the HUMAN eye can view.
Max limit switch would be when the the tank is getting full and will switch off. You do not want it to over flow the tank.
Max limit switch would be when the degree angle of view Zoom out is when the view is so far out the view turns to barrel distortion as looking into a barrel.
In Pano2vr the scale is from 120° but 110° is probably better as it represents what the HUMAN eye can view.
So... in review Field of View: Min = 50° and Max = 110° along the mid image center on the 'Horizon".
Hope this helps