Change default arrow cursor to a hand graphic?

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pegot
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Joined: Mon Oct 14, 2013 3:35 pm

Change default arrow cursor to a hand graphic?

Post by pegot » Wed Dec 13, 2017 7:35 pm

How can I change the default arrow cursor to a hand? Or change the arrow to a hand when the user clicks and drags the object movie?

I don’t need any hotspots or custom navigation. I just want to have a hand icon show up when user mouses over the object movie. And then swap that graphic to a closed hand once the user begins spinning the object.

Thanks.

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Hopki
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Re: Change default arrow cursor to a hand graphic?

Post by Hopki » Sun Dec 17, 2017 4:12 pm

Hi,
Object2VR does not support customer cursors in the Object. It does for skin elements, so change to a hand on buttons etc.
This is already in as a feature request.
Regards,
Hopki

pegot
Posts: 11
Joined: Mon Oct 14, 2013 3:35 pm

Re: Change default arrow cursor to a hand graphic?

Post by pegot » Sun Dec 17, 2017 7:33 pm

How would I set up such a scenario with a button?

Currently I have a polygon hotspot the covers the entire object movie and it defaults to a hand graphic. This currently works well enough for my needs at the moment.

But if a button would allow me to swap graphics for the different mouse states (hover, and click/drag) that would be better. I just don’t know how to go about setting that up. I have been unsuccessful in figuring out how to associate a hotspot with an element in the skin (tried matching the ids but that didn’t work for me).

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Hopki
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Re: Change default arrow cursor to a hand graphic?

Post by Hopki » Sun Dec 17, 2017 8:26 pm

Hi,
In the skin editor, under the elements properties this setting changes the mouse pointer to a hand.

Screen Shot 2017-12-17 at 19.23.25.png
Screen Shot 2017-12-17 at 19.23.25.png (35.13 KiB) Viewed 1502 times

Regards,
Hopki

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