Oculus/Meta VR Headset and Pano2VR Virtual Tour
- studio360.com.ua
- Posts: 47
- Joined: Mon Mar 13, 2023 5:01 pm
- Location: Ukraine
- Contact:
Hello, I need some help. I created a virtual tour in Pano2VR with a VR skin and viewed it using an Oculus 2 VR headset. The issue is that while in the VR environment of the tour, I feel like a child or a tiny person—everything around me appears very large. I couldn’t find a way to zoom out the image, similar to how we use the mouse scroll wheel when viewing the tour on a computer. Can you tell me if it's possible to adjust the field of view angle for VR mode? Or could you explain how to zoom in and out of the panorama in the headset?
Pano2vr 7.1.11, 8.0 beta 2 (Trial); Object2vr pro 3.1.10, 4.0.1a ❘ Windows 11 Pro 25H2 ❘ www.studio360.com.ua
- Hopki
- Gnome
- Posts: 13599
- Joined: Thu Jan 10, 2008 3:16 pm
- Location: Layer de la Haye, Essex UK
- Contact:
Hi,
This has been asked before, we have no control of the FoV once in the immersive mode.
It is controlled by how high the panorama was shot, if the panoramas were taken to low, you will feel like you are in the land of giants.
Experiment with different heights, customers told this seem not to comeback with further questions.
Regards,
This has been asked before, we have no control of the FoV once in the immersive mode.
It is controlled by how high the panorama was shot, if the panoramas were taken to low, you will feel like you are in the land of giants.
Experiment with different heights, customers told this seem not to comeback with further questions.
Regards,
Garden Gnome Support
If you send an e-mail to support please send a link to the forum post for reference.
support@ggnome.com
https://ggnome.com/wiki/documentation/
If you send an e-mail to support please send a link to the forum post for reference.
support@ggnome.com
https://ggnome.com/wiki/documentation/
I agree with Hopki.
And there could be some logic behind it. But nevertheless, there are in my experience 2 possibilities to change something somehow:
1) size of the objects as Hopki explained. A rather lager effect in my experience.
2) A rather tiny but working effect is to fumle around on the Headset with changing the pupil distance. But that of course is just possible from the consumers side...
And there could be some logic behind it. But nevertheless, there are in my experience 2 possibilities to change something somehow:
1) size of the objects as Hopki explained. A rather lager effect in my experience.
2) A rather tiny but working effect is to fumle around on the Headset with changing the pupil distance. But that of course is just possible from the consumers side...
