Sound gives up after 19 nodes (or so)…
Is there a way to reset it?
javascript: window.location.reload(); works to clear cache on the server but fails locally.
Sound reset?
- Hopki
- Gnome
- Posts: 13435
- Joined: Thu Jan 10, 2008 3:16 pm
- Location: Layer de la Haye, Essex UK
- Contact:
Hi Andre_J,
Can you go into more detail?
Which sound, where was it added, and which type?
Regards,
Can you go into more detail?
Which sound, where was it added, and which type?
Regards,
Garden Gnome Support
If you send an e-mail to support please send a link to the forum post for reference.
support@ggnome.com
https://ggnome.com/wiki/documentation/
If you send an e-mail to support please send a link to the forum post for reference.
support@ggnome.com
https://ggnome.com/wiki/documentation/
MP3, bitrate of 96 kbps, sample rate of 44.1 kHz.
Ambient sounds to add a spatial dimension to the panoramic.
All looping (set to 0)
2 to 7 sounds per nodes.
Made for MetaQuest 3
https://andrejacob.com/360/output/
Ambient sounds to add a spatial dimension to the panoramic.
All looping (set to 0)
2 to 7 sounds per nodes.
Made for MetaQuest 3
https://andrejacob.com/360/output/
Hi!
I have had lot of problems with sound. Most of them are due to obv. too much sound file per node. I found out, that I had to use a maximum of 3 sounds per node and most of the problems are solved.
For example:
Sometetimes a specific sound will not play at all when using more than 2 or 3 sounds per node.
Sometimes a specific sound will stop randomly.
So I would give that a try. How to solve it completely I do not know. But since I try to use a max of 3 sounds per node.
I have had lot of problems with sound. Most of them are due to obv. too much sound file per node. I found out, that I had to use a maximum of 3 sounds per node and most of the problems are solved.
For example:
Sometetimes a specific sound will not play at all when using more than 2 or 3 sounds per node.
Sometimes a specific sound will stop randomly.
So I would give that a try. How to solve it completely I do not know. But since I try to use a max of 3 sounds per node.