Hi all!
I want do ad some animations to the tour but failed so far with the animation-editor.
What I want to do is simple:
When klicking a tour-hotospot, the next panorama should first be zoomed in and then automatically zoomed out to the normal level. So you can better understand where you come from in my tour.
In other words:
Pano 1: klick on hotspot --> go to pano 2
Pano2: animations starts --> first zoomed in --> then zoom out automatically --> animation ends.
I just need a hint I think.
I tried to create a clip in the second pano. But whatever I have done so far, I found no possibility to link the animation of/in (?) pano2 to the hotspot in pano 1.
PS:
I found a way over the skin editor with action to move (move to view) the focus in a node. But this solution is very buggy. Most of the time the panorama is not moving as it should. Sometimes it does, sometimes not even in a ready uploaded tour on a webserver. Most of the time the panorama does not move but simple jump without animation, sometimes it does not move at all. And all this in the same tour on the same node without changing anything. Tested with two different browsers.
Hotspot to next node - zoom-out-animation possible?
- Hopki
- Gnome
- Posts: 13262
- Joined: Thu Jan 10, 2008 3:16 pm
- Location: Layer de la Haye, Essex UK
- Contact:
Hi,
You can set up transitions to do this, see the screenshot.
Use the FoV setting to adjust how far zoomed out you want to start.
Regards,
You can set up transitions to do this, see the screenshot.
Use the FoV setting to adjust how far zoomed out you want to start.
Regards,
Garden Gnome Support
If you send an e-mail to support please send a link to the forum post for reference.
support@ggnome.com
https://ggnome.com/wiki/documentation/
If you send an e-mail to support please send a link to the forum post for reference.
support@ggnome.com
https://ggnome.com/wiki/documentation/
Thank You Hopki for Your suggestion!
Sadly this is no solution for me because I need animations on some specific nodes and not every panorama and node.
PS:
I found the reason of the glitch/bug I first mentioned with not functional action to move (move to view):
When using "move to view" with the trigger "node changed" in combination with MORPHING-transition this both animations (morphing-transition & "move-to-view) both animations run obv. at the same time. Then "move to view" will not work properly.
I used a transition-time for morphing of 1 second. When switching to 0.5 seconds, move-to-view will work most of the time.
Obersvable when interrested https://burgen.erhartc.net/ruine-steinschloss/ in some nodes.
Sadly this is no solution for me because I need animations on some specific nodes and not every panorama and node.
PS:
I found the reason of the glitch/bug I first mentioned with not functional action to move (move to view):
When using "move to view" with the trigger "node changed" in combination with MORPHING-transition this both animations (morphing-transition & "move-to-view) both animations run obv. at the same time. Then "move to view" will not work properly.
I used a transition-time for morphing of 1 second. When switching to 0.5 seconds, move-to-view will work most of the time.
Obersvable when interrested https://burgen.erhartc.net/ruine-steinschloss/ in some nodes.
- Hopki
- Gnome
- Posts: 13262
- Joined: Thu Jan 10, 2008 3:16 pm
- Location: Layer de la Haye, Essex UK
- Contact:
Hi,
You can set up multiple node point hotspots, for example, ht_node and ht_node_zoom.
In the project file set the transition to Cross Dissolve, effect before none, after zoom in, 140.
Once done set back to Morph, this will set the FoV for Cross Dissolve.
Each hotspot will have two actions:
ht_node
Source: Mouse Click
Action: Player Settings
Type: Set Transition
Transition Type: Morph
Effect Before: None
Effect After: None
Source: Mouse Click
Action: Open Next Panorama
URL: Hotspot URL
View: Target View
The other hotspot, ht_node_zoom
Source: Mouse Click
Action: Player Settings
Type: Set Transition
Transition Type: Cross Dissolve
Effect Before: None
Effect After: Zoom Out
Source: Mouse Click
Action: Open Next Panorama
URL: Hotspot URL
View: Target View
Node which should morph use the Skin-ID ht_node.
A node that needs zooming out, use ht_node_zoom.
Regards,
You can set up multiple node point hotspots, for example, ht_node and ht_node_zoom.
In the project file set the transition to Cross Dissolve, effect before none, after zoom in, 140.
Once done set back to Morph, this will set the FoV for Cross Dissolve.
Each hotspot will have two actions:
ht_node
Source: Mouse Click
Action: Player Settings
Type: Set Transition
Transition Type: Morph
Effect Before: None
Effect After: None
Source: Mouse Click
Action: Open Next Panorama
URL: Hotspot URL
View: Target View
The other hotspot, ht_node_zoom
Source: Mouse Click
Action: Player Settings
Type: Set Transition
Transition Type: Cross Dissolve
Effect Before: None
Effect After: Zoom Out
Source: Mouse Click
Action: Open Next Panorama
URL: Hotspot URL
View: Target View
Node which should morph use the Skin-ID ht_node.
A node that needs zooming out, use ht_node_zoom.
Regards,
Garden Gnome Support
If you send an e-mail to support please send a link to the forum post for reference.
support@ggnome.com
https://ggnome.com/wiki/documentation/
If you send an e-mail to support please send a link to the forum post for reference.
support@ggnome.com
https://ggnome.com/wiki/documentation/
Thank You Hopki!
Your solutions works perfectly and I have learned some very important new things. Now I am able to get more flexibility when using nodes and transitions.
Your solutions works perfectly and I have learned some very important new things. Now I am able to get more flexibility when using nodes and transitions.
- Hopki
- Gnome
- Posts: 13262
- Joined: Thu Jan 10, 2008 3:16 pm
- Location: Layer de la Haye, Essex UK
- Contact:
Hi,
Using the transition action is good when making a skin with a thumbnail menu and point hotspots.
The attached project uses this action for the thumbnail menu to cross-dissolve and then Morph for the point hotspot.
Regards,
Using the transition action is good when making a skin with a thumbnail menu and point hotspots.
The attached project uses this action for the thumbnail menu to cross-dissolve and then Morph for the point hotspot.
Regards,
- Attachments
-
- project.zip
- (85 KiB) Downloaded 24 times
Garden Gnome Support
If you send an e-mail to support please send a link to the forum post for reference.
support@ggnome.com
https://ggnome.com/wiki/documentation/
If you send an e-mail to support please send a link to the forum post for reference.
support@ggnome.com
https://ggnome.com/wiki/documentation/
Hi Hopki
Integrated Your suggestions into my tour. Working perfectly.
Besides:
I found a way to seperate the two animations with the timer-element (changing nodes with morph --> 1 second waiting time --> changing focus an/or FOV). Now nearly everything is working as it should.
Thank You very much
Integrated Your suggestions into my tour. Working perfectly.
Besides:
I found a way to seperate the two animations with the timer-element (changing nodes with morph --> 1 second waiting time --> changing focus an/or FOV). Now nearly everything is working as it should.
Thank You very much