A weird room. Generated with A1111 Stable Diffusion (panorama), Fooocus (inpainting of eyes), using of Pano2VR 6, Hypersnap 9, Camtasia 2019.
https://www.pano.szenerien.de/Stable%20 ... index.html
Ki-generated Panorama
looks wierd. funny. like it.
whats ist that "thingie" you can see walking around?
greetings from germany, Chris
whats ist that "thingie" you can see walking around?
greetings from germany, Chris
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Christian Stüben
Christian Stüben
The whole thing was an experiment in which I kept introducing new ideas as it progressed.
At first, only a dark, closed room was to be visible. But you can only create a rectangular room in Stable Diffusion A1111 with a ControlNet template. By changing various parameters, you can still influence the extent to which the AI adds its own characteristics. There is also a lot of chance involved. For example, in one of the many rooms created, a gap was formed on the floor through which light shone in from outside. This gave me the idea of having a person walking along the outer wall, whose shadow was projecting into the room. The whole scene was supposed to radiate something eerie. This animation was a somewhat laborious process. For the floor patch, I used individual frames from a screen video, which I painted in Photoshop and then converted back into a video.
I was surprised that the pinned video could replace the floor patch.
The eyes as an inpainting test only succeeded when I switched from A1111 to Fooocus.
The fact that the background noise of the footsteps is almost in sync with the shadow makes the intended effect a little more believable. With a lot of fine-tuning, this could be achieved even more accurately. Who is walking remains my secret
At first, only a dark, closed room was to be visible. But you can only create a rectangular room in Stable Diffusion A1111 with a ControlNet template. By changing various parameters, you can still influence the extent to which the AI adds its own characteristics. There is also a lot of chance involved. For example, in one of the many rooms created, a gap was formed on the floor through which light shone in from outside. This gave me the idea of having a person walking along the outer wall, whose shadow was projecting into the room. The whole scene was supposed to radiate something eerie. This animation was a somewhat laborious process. For the floor patch, I used individual frames from a screen video, which I painted in Photoshop and then converted back into a video.
I was surprised that the pinned video could replace the floor patch.
The eyes as an inpainting test only succeeded when I switched from A1111 to Fooocus.
The fact that the background noise of the footsteps is almost in sync with the shadow makes the intended effect a little more believable. With a lot of fine-tuning, this could be achieved even more accurately. Who is walking remains my secret
hello harald,
thank you for all the information and inspiration for own experiments.
greetings from germany to germany
thank you for all the information and inspiration for own experiments.
greetings from germany to germany
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Christian Stüben
Christian Stüben