fovmode parameter

Q&A about the latest versions
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XofP
Posts: 3
Joined: Mon Mar 13, 2023 6:16 pm

Hi,

When I generate the output of my tour, in the pano.xml file, the fovmode parameter is set to 2:
<view fovmode="2" pannorth="0">

To get the desired result, the fovmode parameter must be equal to 0.
<view fovmode="0" pannorth="0">

Please tell me which property should change in Pano2VR to make the fovmode parameter equal 0 in the pano.xml file?
Thanks in advance
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Hopki
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Location: Layer de la Haye, Essex UK
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Hi,
The default FoV mode is Diaganal for Pano2VR 7.
Wat are you trying to do and why do you need to change this?
Regards,
Garden Gnome Support
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XofP
Posts: 3
Joined: Mon Mar 13, 2023 6:16 pm

Hi,
Thank you very much for your quick response.
I'm trying to create a tour with 360 videos. When the FoV mode is diagonal, the image looks too close and is slightly pixelated. (The 360 video lasts 40s in 6k and had to be compressed to have a file that was not too large). If the fovmode parameter is 0, the image looks better.
It is therefore the horizontal FoV mode which corresponds to the value 0.
Can this mode be used without any problem?
Thank you.
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Hopki
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Posts: 13005
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Location: Layer de la Haye, Essex UK
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Hi,
Why not just set the FoV of the 360 videos different to that of the panoramas, this can be done in the viewing parameters of the video nodes.
Regards,
Garden Gnome Support
If you send an e-mail to support please send a link to the forum post for reference.
support@ggnome.com
https://ggnome.com/wiki/documentation/
XofP
Posts: 3
Joined: Mon Mar 13, 2023 6:16 pm

Hi,
Indeed, I can have the same result by modifying this parameter.
Thanks, Hopki, for your expertise.
Regards
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