P2VR 7 editor extremely slow with 200 poly and 200 hotspots

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HSharma​
Posts: 45
Joined: Wed Aug 02, 2017 2:32 pm

Folks,
I have logged a similar issue earlier. The P2VR editor is extremely slow with just 200 poly and 200 hotpspots on a pano.

I have a 32 GB ram machine with RTX2070 GPU and SSDs as my disk. With just 200 poly hotspots and 200 point hotspot, Pano2vr editor become extremely slow. I can see it is now consuming the entire memory, but the cpu utilization is hardly 15 %.
I am very close to my delivery date and would really appreciate a quick fix.
Appreciate a quick fix,

Thanks
Harsh

ps: pls see viewtopic.php?p=69993&hilit=slow#p69993. I believe there was a bug logged as per the response. Not sure if it was ever fixed
Bostjan
Posts: 421
Joined: Fri Oct 17, 2008 4:06 pm
Location: Slovenia, EU
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Same here with the similar configuration... Windows 11 pro, 32 GB RAM, RTX 2060 12 GB, 2TB M2 NVMe SSD starting scratch disk + extended 18 TB 7200 rpm scratch disk. The system start lagging... BUT Linux system with only 16 GB and only 1 TB SSD scratch disk works fluently.
Windows 11 issue?
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thomas
Chief Gnome
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Location: Vienna, Austria
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Could you please send me just the project file (as PM or email to support@ggnome.com), so that I can have a look?
MfG, Thomas
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thomas
Chief Gnome
Posts: 2611
Joined: Fri Sep 01, 2006 3:56 pm
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I somehow overlooked the orignal bug from last year, but I have now found the problem. This will be fixed with Pano2VR 7.0.4.
MfG, Thomas
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