I've been going through forum posts about the tile size, but I'm still a bit confused. So far I always use 'automatic" and set it to 1022 or 1024. Smaller creates too many tiles..
For normal output to mobile or computer screens all is just fine, but on Oculus Quest 2 i get varying results. I used to make a separate output for it, but i rather keep it to "one-output-looks-great-on-all".
Should i adjust to the resolution of the input images, or adjust to the output device? My input images are around 21000 pixels, but some (within the same project) are slightly larger or smaller, depending on the stitch. Should one project always have the exact same size for all input images? Or is this adjusted/compensated with "automatic" setting? And what would be the best calculation to get optimal sharpness on Oculus Quest 2 too? (i have "Pi selected)
I hope it can be cleared up a bit
![Smile :)](./images/smilies/icon_smile.gif)
best,
David