Cardboard template: how to activate hotspots??

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CBaroncini
Posts: 18
Joined: Fri Jan 15, 2016 11:11 am

Hi, i cannot understand hot to activate several actions, such as go to url xxxxxxx when mouse click onto a button or image when using the skin cardboard.ggsk and the HTML template cardboard.ggt

The center black cross seems to have response only from the preset targets, but i cannot figure out how to make it work with any other button i create and introduce into a skin.

Thanks
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Hopki
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This only works with the hotspot template. You could use 3D distortion and then use a mouse click do something.
When you stair at the hotspot it will be activated.
Hopki
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CBaroncini
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Joined: Fri Jan 15, 2016 11:11 am

Thanks Hopki, i've tried but it seems to me that only one hotspot can be active in a single skin, which is the one on top in the tree. The other one (the one i would like to be always present in the same position of the screen to exit or to go to a specific URL) just does not appear at all in the output.
Rainmaker
Posts: 88
Joined: Fri Jan 05, 2007 4:13 pm

Hi Hopki,

could you please build a small example-project?

Thanks
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zap
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Looking forward to more tutorial or How to's as well :)
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CBaroncini
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Joined: Fri Jan 15, 2016 11:11 am

Hi Hopki, could you please spend some more words than
This only works with the hotspot template. You could use 3D distortion and then use a mouse click do something.
When you stair at the hotspot it will be activated.
in order to explain how to do it..??

It seems to me that inside a skin only a single hotspot can be active, if i place 2 or more the other ones just disappear.

Basically, i need to place a button in each node to exit the tour and go to the general menu, and this button should preferably be found in the same place in each node, or maybe at the very bottom, so that can hide the tripod.

Of course, just like any other hotspot of the tour, it must be activated via the center cross.
Thanks
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Hopki
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Hi CBaroncini,
The cardboard template and skin were not meant for anything more than just activation hotspots to change location.
However how it works is the stare activates a point hotspot template which has a mouse click action.
In the case of the stare skin, it has a mouse click, go to url, url: $hu/$ht.
So if you had a hotspot that opened a popup then also set a time to a timer to hide it after a few seconds then that may work.

But where it would probably go all wrong is you would state at the hotspot and then it opens the popup, but then unless you moved your head it would always try and keep it open.
Remembering this is Pano2VRs first outing in to VR with lots more development to come.
This is why the template and skin are called cardboard, because this is all it was meant for.
Regards,
Hopki
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Ollie
Posts: 22
Joined: Thu Feb 06, 2014 3:42 pm

Hi all,

Just a query on this, the hotspot in the stare template has hotspot text etc built into the skin, but the mouse enter/leave element doesn't work.

If I change this to 'mouse click' it shows the hotspot text, but only on the left hand side of the VR. This also doesn't allow for moving the centre crosshair into it and it showing the hotspot text, then it disappearing when moving the crosshair out. Any ideas?

Cheers.
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Hopki
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Hi Ollie,
As said the cardboard template and skin has limited function which we will be looking at later on.
So for now only use point hotspots with no text.
Regards,
Hopki
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NNathanson
Posts: 2
Joined: Tue May 30, 2017 11:19 am

Curious if we are closer to more cardboard/headset functionality?

Can you give us an update?
CreAitken
Posts: 19
Joined: Sat Aug 02, 2008 5:43 pm

Greetings all,

the cardboard skin has worked perfectly for ages and is wonderful ... however the latest update has killed it.

Would appreciate knowing why? Thanks, Glenn

http://www.creaitken.com/Raffles/RafflesVRTourCDBD.html - just published with new Pano2VR version - hotspot crosshairs not working and no longer split screen

http://www.creaitken.com/Amilla/VR/2017 ... D2017.html - previousl Pano2VR version, with hotspots working perfect and splitscreen for headsets.

Both published using same settings and cardboard.ggsk

Thanks for the help, Glenn
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360Texas
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Appears that the code in both panorama pages are quite different. The non-split screen .html page appears to be created as a single panorama... not cardboard.

Suggest you might revisit the .P2vr for non-split screen project file.
Dave
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PIbrahimi
Posts: 27
Joined: Fri Dec 02, 2016 1:42 pm

Hello everyone!

I would appreciate if you could have a look at: https://s3.eu-central-1.amazonaws.com/p ... -2/vr.html

I have two issues:

- The soundss are loading too slowly
- Viewing hotspots with carboard is obviously a NoGo, so I need to deactivate them somehow from the VR out, but not from the whole project

If anyone has got some ideas on how to address the problems above, i would be extremely thankful!

P
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Hopki
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Hi,
If you have a tour with say image popup and also want a cardboard output you need to add to add to the cardboard skin a hotspot template, ht_image but not add any hotspot image.
This will prevent the wrong hotspot showing but as the template has no image you will not see anything.

As for the sound Im not hearing any sound at all?
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PIbrahimi
Posts: 27
Joined: Fri Dec 02, 2016 1:42 pm

Many thanks Hopki,

The issue with the hotspot images is now resolved thanks to your tips.

I figured that the sounds aren't loading when using aiming with crosshair. They do however load when the screen is touched or clicked!

Again I would very grateful for your advise! Attached pls see the skin I'm using.

Petrit
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cardboard_Petrit.ggsk
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