HTML5 audio issue (iOS)

Q&A about the latest versions
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Posts: 36
Joined: Tue Jan 24, 2012 2:00 pm

Thu Mar 14, 2013 5:05 am

I know many of you aren't fans of iOS devices, and there's plenty of reasons why. That being said, I have a client who is using a few iPod Touches to provide an art tour to guests of a hotel. I have the first floor almost complete, and when I tested the functionality on Safari it worked perfectly. Then, when I tested on iOS 6, it didn't work like I wanted at all. :?

I have the commands set where if the guest touches either arrow to move on to the next art image, it stops all audio

For some reason however, it continues playing on iOS. This will cause a big problem as the guest will likely sometimes play only partial audio of an art piece rather than finishing the entire audio clip.

here's the link to see if anyone knows a work-around:

Thanks for any help in advance!
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Posts: 10744
Joined: Thu Jan 10, 2008 3:16 pm
Location: Layer de la Haye, Essex UK

Thu Mar 14, 2013 5:35 pm

That wonderful iOS6 :twisted:

Add a
Mouse Down => Stop Media => Target: _main
Mouse Click => Play Media => Loop: 1 => Target (sound ID)

Make sure the first sound to play is the first added in the media editor.
Also set for external
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