multires optimal tile settings for 20x10k equi

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stalwart
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Joined: Thu Oct 02, 2008 11:52 am

hi all,

are these the optimal tile settings for a 20,000 x 10,000 pano?:

Image

cheers

Stu
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jare
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Too much tiles with these settings.
I would use these settings:
Level tile size 512px
Levels
6144
4096
2048
1024
512
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stalwart
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jare wrote:Too much tiles with these settings.
I would use these settings:
Level tile size 512px
Levels
6144
4096
2048
1024
512
Hi Jare,

thanks for the swift reply. And which of those levels would be checked for Embed", "Load at start up" & "Decode at start up"...?

cheers

Stu
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360Texas
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http://ggnome.com/wiki/Flash%20Output%2 ... Pano2VR%29

For Flash multi resolution section reads:

Embed: Tick this box to determine which tile levels will be embedded in the swf file.

Load at Startup: This determines which level will be used when the player is first opened.

Decode at Startup: This determines which level will be decoded when the player is first opened.

TIP: If making gigapixel panoramas set the Memory Hint in Pano2VR settings to at least half of your computer's RAM; this will speed up the process.
The default is 300MB, if you have 8GB of RAM, set it to 4000MB.
Dave
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KWimberg
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What is the difference between Load and Decode?
Kristin
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Hopki
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Hi,
Please see these excellent tutorials made by Karyn.
Make sure you watch the advanced tutorial as well,
Regards,
Hopki
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stalwart
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Hopki wrote:Hi,
Please see these excellent tutorials made by Karyn.
Make sure you watch the advanced tutorial as well,
Regards,
Hopki
Hi Martin,

yeah, watched 'em a few times - still scrabbling around in the dark for optimal settings.....

This is the output using these settings as suggested by Jare:

Image

Image

http://www.360imagery.co.uk/draft/halifax_22mm

Stu
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JimWatters
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The only thing I see is that you don't need to check Generate Files on both Flash and HTML5.
One is good enough. And after settling on a tile schema and generating tiles once, you don't need to generate tiles again.
KWimberg
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Is it necessary to create both the multiresolutional Flash and Html5 output? I thought that creating it in Multires Html5, then a Flash Fallback player, would take care of both.
Kristin
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hum@no.id
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If the PRO version, there is no need to open and configure settings the Flash tab (Forget it). Enough customize the Multiresolution tab and embed the default Flash player file in HTML Output via checkbox...
Gumir J | VR Panoramic Photographer | mobile: +77055717171 | skype: gumirj
website: gumirj.com | google.com/+gumirj | facebook.com/gumirj | twitter.com/gumirj
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JimWatters
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Yes, the easiest way to include a Flash multiresolution option is to create a HTML5 multiresolution pano and on the HTML tab check Flash fallback player, and leave Flash fallback file blank. No need to even generate a Flash output. Image shows the tab but not the settings needed.
Image

If the skin of your pano is complicated and require different methods to make it work on both Flash and HTML5 then you have two options.
1 - (recommended) in the skin editor, use the Advanced setting to enable or disable elements in Flash or HTML5
2 - create two separate skins and two separate output, one for Flash and one for HTML5.
KWimberg
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Great, thanks. I was confused because the Multiresolution tutorial began with creating a Flash Multiresolution. Might be good to add your information above to the tutorial. Thanks for clarifying.
Kristin
kasenyee
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Maybe I'm the only one, but I still don't understand the difference between Load and Decode at start up. The video and tutorial doesn't go into any detail.

thanks
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hum@no.id
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You should forget - "Flash Output format" and use only "HTML5 Output format" and check the output HTML Flash Fallback Player.
On the HTML5 - Multiresolution have not "decode mode" checkboxes..
Gumir J | VR Panoramic Photographer | mobile: +77055717171 | skype: gumirj
website: gumirj.com | google.com/+gumirj | facebook.com/gumirj | twitter.com/gumirj
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Hopki
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Hi kasenyee,
HTML5 multi resolution has load at startup, this is the level the browser will cache when opened, normally use the lower level as the correct tiles will be called once the tour opens and depending on screen size etc.

Decode at startup, this is found under the Flash output, the images are jpg, but the flash player needs to convert them to .bmp, so having to decode them.
If you don't select Embed, then the player will open look at which tiles it requires fetch them from the server then decode them for viewing.
Personally I would embed the lowest level and not worry about load and decode at start up, but if your not going to embed the level in the SWF file, select the load at start up and decode at start up for the lower level, or whichever level you think will be display first, example if you have the tour open in a 1024 x 768 window then select the level that will open in this window size.

Hope this helps.
Regards,
Hopki
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