I rendered a tour in html5 multiresolution.
Works fine on desktop.
The problem: on smartphones the behavior to navigate with your fingers inside the panorama is somehow "clumsy"
By inspecting the html5 in chrome the following errors appear
Code: Select all
CSS 3D available, WebGL available pano2vr_player.js:48
<http://360.ctm.lu/media/360panoramas/test/output/pano2vr_player.js>
WebGL: INVALID_ENUM: enable: invalid capability pano2vr_player.js:67
<http://360.ctm.lu/media/360panoramas/test/output/pano2vr_player.js>
12Cross-origin image load denied by Cross-Origin Resource Sharing
policy. test-02_html5.html:1
<http://360.ctm.lu/media/360panoramas/test/output/test-02_html5.html>
255RENDER WARNING: texture bound to texture unit 0 is not renderable. It
maybe non-power-of-2 and have incompatible texture filtering or is not
'texture complete'
http://360.ctm.lu/media/360panoramas/te ... html5.html
http://360.ctm.lu/media/360panoramas/te ... html5.html
Attached = the p2vr file genrating the html5 with mobile resolutions and the flash multiresolution
I would appreciate any assistance.