I know many of you aren't fans of iOS devices, and there's plenty of reasons why. That being said, I have a client who is using a few iPod Touches to provide an art tour to guests of a hotel. I have the first floor almost complete, and when I tested the functionality on Safari it worked perfectly. Then, when I tested on iOS 6, it didn't work like I wanted at all.
I have the commands set where if the guest touches either arrow to move on to the next art image, it stops all audio
For some reason however, it continues playing on iOS. This will cause a big problem as the guest will likely sometimes play only partial audio of an art piece rather than finishing the entire audio clip.
here's the link to see if anyone knows a work-around: http://portvirtualtours.com/windsor
Thanks for any help in advance!
Frank
HTML5 audio issue (iOS)
- Hopki
- Gnome
- Posts: 13015
- Joined: Thu Jan 10, 2008 3:16 pm
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Hi,
That wonderful iOS6
Add a
Mouse Down => Stop Media => Target: _main
Mouse Click => Play Media => Loop: 1 => Target (sound ID)
Make sure the first sound to play is the first added in the media editor.
Also set for external
Regards,
Hopki
That wonderful iOS6
Add a
Mouse Down => Stop Media => Target: _main
Mouse Click => Play Media => Loop: 1 => Target (sound ID)
Make sure the first sound to play is the first added in the media editor.
Also set for external
Regards,
Hopki
Garden Gnome Support
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support@ggnome.com
https://ggnome.com/wiki/documentation/
If you send an e-mail to support please send a link to the forum post for reference.
support@ggnome.com
https://ggnome.com/wiki/documentation/