jpeg compression artifact

Q&A about the latest versions
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fraggle
Posts: 16
Joined: Sun Feb 24, 2008 12:29 am

Hello,

How can I get ride of the bad quality provided by Pano2VR panorama?
The input image is a 6000*3000px, tif image.
I setup the quality at 100%, but the result is very poor.
I'm browsing the pano with a 27" screen as well as on an ipad, result is the same (so nothing to do with pixelization)!

Thanks for your help.
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fraggle
Posts: 16
Joined: Sun Feb 24, 2008 12:29 am

I find out that I need to erase the full folder and create again all the panorama to get rid of it.
It seems that using the same project file but changing the imput image did not work withiout erasing the old folder.
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360Texas
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Hi Frafra,

Your cube face tiles are 1242 pixels. Cube face compression is set for 100% or no compression.
There are two elements that cause this issue.

Cube face tile size controls the image quality.
Cube face tile compression controls the tile compression or size like 2mb

You are using a 6000 w x 3000 h pixel Tif (8 or 16bit ?)

Calculating best tile size = stitched pano Width dimension x Pi or 6000 x 3.1415 (pi) = 1909.91 or 1910 pixels (compared to your 1242 pixel)
EDIT Correction :oops: -> Yes Divide 6000 / 3.1415 (pi) = 1909.91 Got the answer correct.. math process wrong.

Suggest you first rebuild your Cube face size starting with 1910. This will probably generate too large output.. like 10 - 20mb with great ceiling area.
Slowly reduce the cube face value say to 1810... Check the ceiling quality for color banding artifacts.
Again 1710 Check the ceiling quality for color banding artifacts
Again 1210 Check the ceiling quality for color banding artifacts - IF YOU SEE artifacts then test again at using 1510.

Once you are satisfied with no color banding artifacts... Now try changing the Cube face tile COMPRESSION 100% down to 80% (70,60,etc) and check for artifacts.

You can also change compression for each tile (70% left, 70 back, 70 right, 70 front, 40 top, 30% bottom). These values will override (replace) the general 100% for all tiles)

We use 6000 x 3000 16bit images at 140 mb. We sucessfully get a final 1,5 - 2,0 MB Flash .swf that is sharp.

Hope this helps.
Dave
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DennisS
Posts: 52
Joined: Mon Sep 07, 2009 1:25 am

"6000 x 3.1415 (pi) = 1909.91 "

6000 x 3.1415 = 18849 according to my calculator. What is the correct forumula?
smooth
Posts: 1493
Joined: Sat Sep 09, 2006 7:30 pm

6000/3.1415 (Pi) = 1909.91 (1910px) Cube Face.

Divided by Pi not multiplied.

frafra,

You need to increase the cube face size. The maximum of a 6000x3000 image is 1910px.
This though is not really big enough for the 27" screen (although a hell of a lot closer to it then where you are at).
The "Optimal" is based solely on Pi and the output panorama window size you are setting. To know the optimal for the 27" 2560x1440 enter this as you panorama window size (but do not publish to this window size).
Use it as a tool to know what size cube faces are required.

If you use window size to know your optimal cube face enter the resolution required.

Based on 2560x1440 your optimal cube face size is 2056px this requires a starting image of at least 2056x3.1415 (Pi) = 6460px

So 6460x3230px panorama

6460/Pi = 2056px cube face.

Regards, Smooth 8)
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360Texas
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:oops: I did correction above
Dave
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