VR view (oculus)

Q&A about the latest versions
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deedee123
Posts: 285
Joined: Wed May 20, 2020 10:38 am
Location: NL

Hi,
I know the beta is still in development, most things look great already, apart from the VR view when a menu is shown, the menu seems to get visually 'cut up' in some places by image tiles, i get funny diagonal cut-off parts. is this a known bug? for V7, to me this is the remaining part that's not really good enough to use for clients. although i really love that menu option!
I'm using oculus quest 2.
best,
david
deedee123
Posts: 285
Joined: Wed May 20, 2020 10:38 am
Location: NL

hi,
any news on this? anyone else has there sliced-up looking thumbnails in VR mode? it would be great if i can tell clients this will be solved. (and perhaps, even better, that polygon hotspots will also be working soon, just like in the Vr Tourviewer app). Vr is becoming more popular.

best,
David
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Hopki
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Hi David,
Do you see this with our examples?
https://ggnome.com/samples/pano2vr_7/feather_orb/
Can you take and share a screenshot so we can see what you are referring to.
Regards,
Garden Gnome Support
If you send an e-mail to support please send a link to the forum post for reference.
support@ggnome.com
https://ggnome.com/wiki/documentation/
deedee123
Posts: 285
Joined: Wed May 20, 2020 10:38 am
Location: NL

hi,
no idea how to do make a screen shot, as you only see it in the oculus.
but i just put the camera in front of the lens :)
you can see the thumbnail gets "sliced" by the menu, some more than others. without the menu popup they look normal.
expected behavior would be the menu is always in front..
i really hope it can be fixed, it looks very buggy now and i don't see a workaround....

i'm using the venus_vr skin, with just minor changes. (no idea actually how to trigger the menu? it works in this skin but i can't find out why.., how to use/program the hand controller buttons)
VR menu problem.jpg
VR menu problem.jpg (520.86 KiB) Viewed 2019 times
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Hopki
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Hi,
As a test, using Pano2VR 7 beta 3a.
Can you go to the Advanced tab of the Web output and under Hotspots select Sharp, the Default is Smooth Motion.
Does this make any difference?
Regards,
Hopki
Garden Gnome Support
If you send an e-mail to support please send a link to the forum post for reference.
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deedee123
Posts: 285
Joined: Wed May 20, 2020 10:38 am
Location: NL

Hi,
tried it, but it makes no difference. Most of the hotspots also appear before the menu (obstructing the view on it).
david
deedee123
Posts: 285
Joined: Wed May 20, 2020 10:38 am
Location: NL

Hi,
I wonder if this is a bug, or maybe there is a workaround? i really love the menu option for VR, one of my favorite and most useful updates of V7, and i applied it to all my projects. But with these cutoffs it's not really good enough to introduce to clients.
Best,
David
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Hopki
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Hi David,
What skin are you using for the WebVR output?
Regards,
Hopki
Garden Gnome Support
If you send an e-mail to support please send a link to the forum post for reference.
support@ggnome.com
https://ggnome.com/wiki/documentation/
deedee123
Posts: 285
Joined: Wed May 20, 2020 10:38 am
Location: NL

Hi,
it's Venus VR, with just minor adaptions (mostly colors)
david
deedee123
Posts: 285
Joined: Wed May 20, 2020 10:38 am
Location: NL

Hi,
Is this a confirmed bug? (i want to tell my clients this is fixed soon... or if not remove maybe the Vr menu)
Also the polygons, it would be great to have them in VR too. They are quite intuitive for visitors to move around (i guess because 'hitting area' is big) with so i add them a lot recently.
best,
David
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Hopki
Gnome
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Location: Layer de la Haye, Essex UK
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Hi David,
Can you e-mail support with this?
Also makes sure you send a link so we can see it.
Please include your support package as found under the help menu.
Make sure it includes the project and skin files.
Regards,
Garden Gnome Support
If you send an e-mail to support please send a link to the forum post for reference.
support@ggnome.com
https://ggnome.com/wiki/documentation/
deedee123
Posts: 285
Joined: Wed May 20, 2020 10:38 am
Location: NL

hi,
ok i'll send a support package today, although the standard venis-vr, without any changes, also shows this behavior on my Oculus on a project that has nothing more than a few default nodes.. it could very well be some oculus error, but i can't compare it to other VR sets.
david
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