Noob question on viewing a tour in Oculus Quest

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LArchProf
Posts: 33
Joined: Fri Jan 28, 2011 12:47 am

Ok, I'm embarrassed to ask this, but I haven't tried doing a tour using a head-mounted display until now. When I export the tour with VR enabled and load it in my Quest, I am able to view and interact with the tour fine, but only within the browser window. I'm not able to maximize it (using either the Quest browser or the Firefox VR browser) so that it is fully immersive and I can look around. I thought that this was possible based on the discussion in the VR export video (https://ggnome.com/doc/output-html5/#vr).

I have the enter VR button from the component box in the skin, but when I click on that in VR, it doesn't launch it into an immersive mode. Am I completely misunderstanding what the HMD VR capability is with Pano2VR?
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Hopki
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Hi LArchProf,
The Enter VR button should launch into the full immersive mode.
Use the oculus browser and go to https://ggnome.com/pano2vr/ and open any of the examples, but WebVR stereo is a good one for VR.
If you can see this in the headset then please can you post your support package making sure you include the project file and skin.
For creating the support package please see: viewtopic.php?f=6&t=15514
Regards,
Garden Gnome Support
If you send an e-mail to support please send a link to the forum post for reference.
support@ggnome.com
https://ggnome.com/wiki/documentation/
LArchProf
Posts: 33
Joined: Fri Jan 28, 2011 12:47 am

Thanks Hopki. I will try looking at one of those tours in the Quest tonight. If that works, then I guess the problem is how I incorporated the VR button from the component box. I didn't try just using the silhouette skin, which I should have probably just used that as the starting point to make sure it worked.
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k.ary.n
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Joined: Wed Aug 15, 2007 1:02 pm

Is your site secure (https)?
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