Making an animation introduction before the main tour

Q&A about the latest versions
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Hopki
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Joined: Thu Jan 10, 2008 3:16 pm
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Hi,
This is in addition to the webinar, Using the Animation Editor to Build Automatic Tours.
The recording can be found here

It may be you want to guide someone from a starting point into a tour.
For example, you may want to rotate a drone shot, then open a ground panorama, then rotate that to the entrance. After this, the viewer takes over.

Please find attached a simple project that explains how you would go about this.

What to expect:
The project opens with node1 with no point hotspots showing, then after a second starts the node one animation, then crossfades to node2, which also follows its animation and stops at the end, at which point the point hotspot fades in.
While the animation is in progress you can not interact with the tour.

To see how it was built first download the project then follow the below:

In the animation editor.
Nodes 1 and 2 have a very simple animation just for this example.
Node2 also has a Variable Track called "Stop" and uses the variable "ani_stop" which was added to the skin.
It starts off false and at the end changes to true. Note 0.1 seconds was added to the track to give time to detect the variable value change.

In the skin.
First, the variable was selected and added to the skin, this can be seen in the recorded webinar.
Then a timer was added, the timers visible logic block was changed to, *ani_stop. = true, visible: false.
The timer settings are: Type: Start, Timeout: 1 second, Repeat: One Time.

Permeable is deselected so the timer is an active element that will prevent interaction with the panorama while it is visible.

The timer has two actions:

1.png
1.png (31.66 KiB) Viewed 22346 times

and 

2.png
2.png (33.4 KiB) Viewed 22346 times

What this does is when the timer, times out after 1 second, it Deactivates, so starts the Animation, this gives the first node time to load properly, of course, you can extend this time.
When the node2 animation changes the variable value to true, a Variable Changed is detected and stops the animation with the Stop Auto Rotate action.
Note: Stop Auto Rotate is what is used to stop both Auto Rotation and Animation.

At the same time when the variable ani_stop turns to true, this hides the timer so the viewer can now interact with the panorama.
Also, the Point Hotspot image, ht_node_image, fades in as its initial setting was Alpha 0, then the Alpha logic block fades it in when ani_stop, = true.
Attachments
animation_intro.zip
(42.56 KiB) Downloaded 421 times
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