Animated tour how to stop the loop

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nigbo
Posts: 54
Joined: Mon May 21, 2012 8:27 am

Wed Feb 17, 2021 2:48 pm

I created an animated tour. It works great with 24 photos.
At the end, it loops to the first one and continues foerever.
How can I stop the tour after the end?

Herwig
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k.ary.n
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Joined: Wed Aug 15, 2007 1:02 pm

Thu Feb 18, 2021 3:06 pm

Hi, Herwig.

Do you have "loop" selected? If so you can turn it off in the Animation menu. Animation > Loop > Off.
Screen Shot 2021-02-18 at 3.05.37 PM.png
Screen Shot 2021-02-18 at 3.05.37 PM.png (200.47 KiB) Viewed 142 times
nigbo
Posts: 54
Joined: Mon May 21, 2012 8:27 am

Thu Feb 18, 2021 3:35 pm

I did turn it off! It still goes on after the last slide to the first node.
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Hopki
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Thu Feb 18, 2021 5:23 pm

Hi,
I assume you are referring to an Animation/Auto tour.
If so then you need to add a variable track, then at the end have it set so it changes the variable using a Variable Changed Action to stop Auto Rotate.
Have a look at this page: https://ggnome.com/doc/animation-change-variable/
I do exactly this at the end to stop the animation looping.
Regards,
Hopki
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nigbo
Posts: 54
Joined: Mon May 21, 2012 8:27 am

Thu Feb 18, 2021 6:31 pm

Hi Martin,

thanks for the link and hint. I understood the concept.

So in my case: what kind of variable should I create? A number? or text?
It sounds easy to watch, not so easy to replicate.
Could I use the node21 (the last node and last clip) and insert a variable var_stop (number), put it on 1 in the beginning and change it to 0 at the end: triggering the stop of AutoRotate?
Or just use two text fields? On/Off as Text


Thanks
Herwig
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Hopki
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Fri Feb 19, 2021 6:39 pm

Hi Herwig,
Yes, go to the last nodes animation and give it a True/False variable track, call it, say, var_stop.
So at the start of the track, it's false, then add a new variable true keyframe just before the end.

Then in the skin add the variable to the skin, then add the action to any element, Variable Changed, var_stop, Auto Rotate, Stop.
Regards,
Hopki
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If you send an e-mail to support please send a link to the forum post for reference.
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nigbo
Posts: 54
Joined: Mon May 21, 2012 8:27 am

Sat Feb 20, 2021 8:18 pm

Hi Martin,

I tried to follow your instructions and got to the point, that I think it is all according to your recommendations.

Evidently something is missing: it does not stop. See the enclosed screenshot.
2021-02-20_20-12-25.jpeg
2021-02-20_20-12-25.jpeg (2.84 MiB) Viewed 90 times
What do I have to add?

Thanks
Herwig
nigbo
Posts: 54
Joined: Mon May 21, 2012 8:27 am

Mon Feb 22, 2021 3:30 pm

I still do not get it done to stop the animated tour. (i tried it to follow Martins advice, not really succesful)
Thus, as Karyn mentioned, it would be nice to have it functioned with the “Loop - off” setting. Just make it working for animations and animated tours.
But still looking for a solution “by coding”.
Herwig

This is the tour: lesser-winterpromenade.3a2.de
Sound starts at the second node.
I do not manage to turn the sound off on iPad or iPhone. It only starts, when I touch the screen during that node.
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Hopki
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Mon Feb 22, 2021 9:50 pm

HI Herwig,
I don't understand why you can not get this working.
Can you make a three node tour with animation and send it to me to support?
I will then add the variable track and then send it back so you can see it working.
Regards
Hopki
Garden Gnome Support
If you send an e-mail to support please send a link to the forum post for reference.
support@ggnome.com
https://ggnome.com/wiki/documentation/
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