Floor plan image size issues

Q&A about the latest versions
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David R
Posts: 3
Joined: Thu Dec 24, 2020 10:31 pm
Location: Hobart, Australia
Contact:

Thu Jan 07, 2021 8:56 pm

First post :)
I've spent a couple of weeks learning the software, watching tutorials and searching this forum and have a few issues on my first built tour that I can't solve.
- I'm using png images for the floor plan and have the 'Simple Floor Plan' option ticked (I want the floor plan image to resize to the size of the container).
- The size of the container holding the 'map' element in the skin is set to 20% width and 90% height.
- I have got it working as expected for each level (tied to categories)

When the output is exported, the 'maptiles' folder is generated with 2 versions of each floor plan image.
'Image_1' is 128w x 517h pixels wide and 'Image_2' is 256w x 1035h pixels (original size).
However, the player always selects the first smaller image, which ends up being pixelated in the tour when viewed on large monitor.

How can I get the player to only generate the actual size floor plan image and only use that?
Is this a bug, or am I doing something wrong?

Here is a link: https://www.tourview.com.au/p2vrtest/au ... ralis.html

Thanks for any help.
Regards,
David R
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Hopki
Gnome
Posts: 11019
Joined: Thu Jan 10, 2008 3:16 pm
Location: Layer de la Haye, Essex UK
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Thu Jan 07, 2021 11:29 pm

Hi David,
This is known and has been fixed for the next point release. Can’t say when this will be just yet but hoping it will not be long.
Regards,
Hopki
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David R
Posts: 3
Joined: Thu Dec 24, 2020 10:31 pm
Location: Hobart, Australia
Contact:

Fri Jan 08, 2021 12:05 am

No worries,

Thanks Hopki.

I’ll manually paste the larger image over the one that the player is selecting after the final output is uploaded to the server.
Regards,
David R
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