No, I understand, and thanks for the suggestions, but I'm not doing any of that. I can't ask clients who are hosting things - when I'm not directly myself - to optimise their servers or have them have their IT guys do the same and/or imply they're not already doing it well enough. It's my responsibility to simply provide as slim and efficient a package, requiring as few resources as possible, to run on anything. They can have their server configured like crap and their viewers also have bad connections and ratty hardware and it will still work well if the data throughput is small. I fix the things I can and don't worry about those I can't.Neal wrote: ↑Sun Aug 23, 2020 10:19 pm I should have been more specific. The compression and the pagespeed mod are both on your server. They communicate with the browser via headers and do several things, including dramatically improving downloading speed, improving website performance, and reducing RAM requirements. You can determine if a site is using them by looking at the headers for the index.html file.
BTW, maybe put Metareal on the back burner for now. I broke it almost immediately constructing a 5 pano 1 bedroom ground floor flat. Kitchen, Bathroom, Lounge, Bedroom, Garden. I had Kitchen, Lounge, Bathroom linked, then added Garden, which would not link at all. Eventually it did on recreating the Garden cube 3 times, then Kitchen to Bathroom stopped working, although I'd not touched either. Doors changed what they were connected to, wouldn't navigate to what they'd changed to and also wouldn't navigate to what they were corrected back to. There weren't even that many doors... Also impossible to link Lounge to Bedroom. At all. Deleted and remade 'faulty' rooms several times, even just making a simple cube for them and no other details: nada. It's in 'very long' beta, but clearly not tested by people who know how to report and/or fix bugs on the most basic of attempts to use the software...
I do like using it though, and before I broke it the Transitions looked great; even with basically a Box for each room and a few cubes for a sofa and a table, kitchen island etc. The doll's house had black areas on the sides of the furniture boxes where there was no actual data to fill in the backs of their cubes, so it's less clean looking and impressive than if you take lots of panos per room to fill them in, but still looked better than nothing - this was before I removed all that to try and get the rooms to link. If you're just conveying the layout and want the floorplan then you could drop the Doll's house and don't bother adding furniture details, as simple cube rooms looked better in some ways and the smearing of the textures from room to room when travelling was still much better than a cross dissolve.