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VR functionality on cardboard

Posted: Thu Jul 02, 2020 2:14 am
by KRitchie
Is there any documentation on what Pano2VR functionality works when the user views a tour in a cardboard headset? I know tour nodes work. Polygon hotspots don't seem to work. Just wondering if there is a list of what works so I don't have to do trial and error on my current project to see what works.

Thanks

- Kevin

Re: VR functionality on cardboard

Posted: Thu Jul 02, 2020 4:07 am
by deedee123
good question, i also like to know.
for instance, i see there is a special cardboard skin, but can a user change skin 'on the fly' when pushing a button or put on the cardboard? or do i need to completely copy everything and publish with cardboard skin too?
david

Re: VR functionality on cardboard

Posted: Thu Jul 02, 2020 7:47 am
by michael63
One of the problems I having with the vr cardboard is google comes up with this message ( To view virtual reality content, install Google VR Services ) until recently it works fine on android phones, oddly enough iphones works fine, the only thing I've noticed is once you finish using VR occasions the gyroscope is still on, with the skin editor add the gyroscope function so you can switch off or on.

Re: VR functionality on cardboard

Posted: Tue Jul 07, 2020 7:34 am
by deedee123
no one to shine a light on this?
i'm using the default simplex skin.

when i'm checking on cardboard bi see the nodes that have no custom image change into a globe. the ones that have a custom image simply don't show up. not good!

where to change this? where does that globe come from..? i raather just have flat images for each node.

should i dynamically change the skin to cardboard? but how? or completely duplucate the whole project for cardboard / VR ?

david

Re: VR functionality on cardboard

Posted: Fri Jul 10, 2020 8:21 pm
by Hopki
Hi Guys,
In V6 WebVR is just using point hotspots as there is no skin.
This is on the todo list to add more functionality.
That said VRTourviewer which is an app popups etc: https://www.vrtourviewer.com
Regards,

Re: VR functionality on cardboard

Posted: Mon Jul 13, 2020 5:45 am
by deedee123
aha i didn't know about that app, it's certainly interesting.

however, i also like to have a 'hassle free' way for people to scan a QR code, go straight to the cardboard/vr basic site, and look around.

but right now it looks messy (not good for clients) as some hotspots are balls, other the custom ones, which are very different (arrow indicators). besides the custom ones often stay black squares.

so it seems the only way to get a uniform look is to completely copy the site, either change all icons to custom ones or remove them all to get the balls, take care of the hotspot text that is added, and after that with any changes update both... :(

i do hope a not-too-distant future update can improve this.

david

Re: VR functionality on cardboard

Posted: Fri Oct 29, 2021 4:44 pm
by ImagineAPE
Has there been any update on this?

Re: VR functionality on cardboard

Posted: Fri Oct 29, 2021 11:42 pm
by Hopki
Hi,
The next major update will see some improvements in our VR output.
Currently, we are still developing with no release dates as yet, but keep an eye on our blog for all announcements.
Regards,

Re: VR functionality on cardboard

Posted: Tue Aug 16, 2022 11:20 am
by bbuxton
This is over a year old and the iPhone player still does not work for iPhone with Google Cardboard.
Not just the app but the WP plugin too. I sometimes get the cardboard goggles icon (mostly not) but put the phone in the holder and have fun looking at the pairing graphic. It doesn't work because the Gyro only functions properly in portrait orientation. Put the phone in landscape and the gyro goes nuts. PLEASE FIX IT!!

Re: VR functionality on cardboard

Posted: Tue Aug 16, 2022 2:50 pm
by Hopki
Hi,
At the moment Pano2VR 7 can use skins in WebXR/VR but only using the headset.
Not all skin elements are supported, for example, the scroll area, so we came up with a paging menu.
Phones are not supported as yet with the new skins.
Regards,

Re: VR functionality on cardboard

Posted: Tue Aug 16, 2022 3:39 pm
by bbuxton
This should not be an issue for Pano2VR6 though, should it?
None of the demo scenes work properly now with the Pano2VR viewer app, it is not just my local files almost all of which were authored with Pano2VR6. The pano2VR output on my website also does not work with the iPhone when held horizontally. Most views are from mobile and tablet now, so this is a disaster!
It is frustrating having recently upgraded to v7 and now realising that people cannot view my work holding their phone horizontally. Sites authored with 3DVista do not have this problem.
Note:- I do not know how long this has been a problem, when I first uploaded the ggpkg, I tested the page with my iPhone 8 and Zeiss VROne plus headset and things were almost good. Some problems not properly going fullscreen but the gyro functionality worked and the page was not stuck trying to pair with a cardboard device.
I just visited https://cdn.ggnome.com/samples/pano2vr_6/stereo/ from my iPhone/Zeiss One, that does not work either (Gyro functionality/Cardboard Viewer). This is a problem that was not there before but clearly Pano2VR needs a patch to fix whatever Apple has changed for the gyro settings.

Re: VR functionality on cardboard

Posted: Tue Aug 16, 2022 6:48 pm
by Hopki
Hi,
I have opened the link: https://cdn.ggnome.com/samples/pano2vr_6/stereo/ on my iPhone 11 running iOS 15.6 and I see the output.
What are you seeing?
Regards,

Re: VR functionality on cardboard

Posted: Wed Aug 17, 2022 2:53 am
by bbuxton
Did you choose the gyro function and turn the phone horizontally?
Did you try this in Cardboard mode?
The issue is that the gyro functionality is only working properly when the phone is held in a vertical orientation which is preventing use with Cardboard VR. Even without cardboard, it is still important to be able to view content using the gyro without worrying about which way up the phone is.

Re: VR functionality on cardboard

Posted: Wed Aug 17, 2022 11:36 am
by Hopki
Hi,
In the example, there is only the Enter VR button.
Are we are also talking about Pano2VR 6 pro as this is what was used to make the example?

The attached video is a capture of my iPhone 11 iOS 15.6

Opens in portrait then rotated to landscape then back to portrait.
Then the VR button is pressed and you see the Cardboard Viewer screen, and then the phone is rotated to landscape, which switches to the VR experience.
You can see the Gyro working as it should.
You will then see the browser menu selected and Hide Toolbar used.
I then visit a different node and come back, all the time using the phones Gyro.
Also tested Pano2VR 7 using the Gyro, no VR mode just the Gyro turning from Portrait to Landscape.


Of course, if there is an issue we want to find it, so can you list the steps required to see the issue you are describing?
Knowing that VR on the mobile in Pano2VR 7 is still a work in progress.
Regards,

Re: VR functionality on cardboard

Posted: Wed Aug 17, 2022 11:58 am
by bbuxton
Odd that this is working on iPhone 11, how old is the Os?
I found something at the heart of this today.
The settings for Safari no longer include options to access motion and acceleration (Gyro).

Sigh I'm getting too old and too impatient for iPhones
Apple removed the motion and orientation settings but also defaulted the screen to be locked in portrait mode.
Problem discovered because it was difficult to get Youtube to move to landscape.
https://www.youtube.com/watch?v=RFS6FHDiIDA
I wish Apple would not change almost every user setting every IOs update, at least to save me from making a complete tit of myself on public forums.
Thanks for looking into this Hopki-
I have to demo my site in the morning and glad that I can at least show local files without being terrified they will fail to work.