Nice info screen possible?
Posted: Thu May 21, 2020 11:19 am
Hi,
I'm currently testing pano2vr. In the beginning i was quite confused about the program, as to be honest it looks a bit like a kid's coloring program because of the icon style. Looking behind that, it's a actually quite advanced. Not easy to find the way around: i spent a few hours to find why some skin hotspot moved after clicking. I have some scripting background but I could not find it.
Anyway, it's all a matter of getting used to, I suppose. and there are many good instruction video's around.
1 / However i don't see how i can easily make a nice info popup screen, that contains some text with customizable font, plus one element like: image /video / iframe, or map... (a simple example in the attachments). This is one of the elements I'm planning to use a lot. What would be the quick way to make that?
2 / Also, I'd love to keep images and hotspots visible the way i put them in the editor, is there any way to prevent them from returning to the default "shooting visor"? I think it works much more creatively when what you work on looks close tho the final output.
thoughts appreciated.
best,
david
I'm currently testing pano2vr. In the beginning i was quite confused about the program, as to be honest it looks a bit like a kid's coloring program because of the icon style. Looking behind that, it's a actually quite advanced. Not easy to find the way around: i spent a few hours to find why some skin hotspot moved after clicking. I have some scripting background but I could not find it.
Anyway, it's all a matter of getting used to, I suppose. and there are many good instruction video's around.
1 / However i don't see how i can easily make a nice info popup screen, that contains some text with customizable font, plus one element like: image /video / iframe, or map... (a simple example in the attachments). This is one of the elements I'm planning to use a lot. What would be the quick way to make that?
2 / Also, I'd love to keep images and hotspots visible the way i put them in the editor, is there any way to prevent them from returning to the default "shooting visor"? I think it works much more creatively when what you work on looks close tho the final output.
thoughts appreciated.
best,
david