Oculus Go / Oculus Browser HTTPS Test

Q&A about the latest versions
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jadearama
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Joined: Mon Feb 20, 2017 3:02 pm

Looking for some help if you have an Oculus Go to prove or dis-prove an issue/possible bug I'm experiencing..

In my tests this link will open on Oculus Browser in WebVR using http protocol, but not in https.. is this the same for you?

This (http) works in WebVR on Oculus Browser
http://ggnome.com/samples/pano2vr_6/stereo/

This (https) does NOT work in WebVR on Oculus Browser
https://ggnome.com/samples/pano2vr_6/stereo/

The test tour has an ssl, I notice its from https://letsencrypt.org, so maybe its a self-signed ssl, that might be an issue!!
Appreciate any help or suggestions in how to get a https Pano2VR tour working with this Oculus Browser
Thanks :) Jade
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thomas
Chief Gnome
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Hello Jade,

this is a bug in the three.js version that Pano2VR uses for WebVR, which is caused by the new Oculus Browser. The reason is the new WebXR API interface, but this interface is only exposed to https websites.

I am currently working on a solution to this problem, and I hope to have something next week.
MfG, Thomas
jadearama
Posts: 6
Joined: Mon Feb 20, 2017 3:02 pm

Fantastic Thomas, that's great news. If I can help you with testing on any of our inventory gimme a shout
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thomas
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Location: Vienna, Austria
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The problem is the "old" three.js library, that uses the previous WebXR draft and crashes. Browsers only expose the WebXR API on https and that is why is still working with a http connection.
A quick solution is to replace the three.min.js with the attached patched version that ignores the WebXR interface in the browser. The next update of Pano2VR will include this file.
Attachments
three.min.js
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MfG, Thomas
jadearama
Posts: 6
Joined: Mon Feb 20, 2017 3:02 pm

Hi Thomas,

Thanks for file, unfortunately with admittedly limited testing I'm not seeing a fix (Oculus Go/Oculus Browser)..
here's my test file - https://saymore.ie/testtwenty

Will you mind having a look at it, maybe you see something, I'll strip back the skin to test a barebones tour on Wednesday, see if that helps.
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thomas
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Hmmm... works for me. Did you clear the cache on the Oculus?
MfG, Thomas
jadearama
Posts: 6
Joined: Mon Feb 20, 2017 3:02 pm

Hi Thomas,

just finished testing and perfect fix, thanks a mill. Updated to new 6.1.2 and that sorted it - you where probably viewing the new version as I was working on it

Thanks a million for all the support, great to get that fixed before Christmas. Much appriciate it

Jade
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