Figure Out Tour GPU Usage?
Posted: Sun Aug 11, 2019 1:39 am
Hi,
Is there a way to figure out how much processing power your tour is using?
The reason I ask is because some of the tours I create have over a thousand actions and then when you add in a few variables then it can get quite busy and even messy if things are not configured perfectly (maybe forgot to remove some action or variable that didn't work on the surface but was doing something underneath it all).
I am noticing that my phone is getting a little warm to the touch when viewing a certain tour. this doesn't normally happen with this tour but after adding a ton of actions I am noticing my phone is getting warm and that there is a screen glitch that happens periodically....every 10 seconds or so....and then goes away, comes back, etc..... This one has a lot of variables and actions so I want to be sure that there isn't some script looping in the background that is hogging up all the gpu's power. If I could see tour resource usage then I would know whether or not a tour is running higher than normal.
Would be great to have a tool to pinpoint possible action issues that cannot be seen as well.
Other than that, the tour works perfectly
Is there a way to figure out how much processing power your tour is using?
The reason I ask is because some of the tours I create have over a thousand actions and then when you add in a few variables then it can get quite busy and even messy if things are not configured perfectly (maybe forgot to remove some action or variable that didn't work on the surface but was doing something underneath it all).
I am noticing that my phone is getting a little warm to the touch when viewing a certain tour. this doesn't normally happen with this tour but after adding a ton of actions I am noticing my phone is getting warm and that there is a screen glitch that happens periodically....every 10 seconds or so....and then goes away, comes back, etc..... This one has a lot of variables and actions so I want to be sure that there isn't some script looping in the background that is hogging up all the gpu's power. If I could see tour resource usage then I would know whether or not a tour is running higher than normal.
Would be great to have a tool to pinpoint possible action issues that cannot be seen as well.
Other than that, the tour works perfectly