Roll round seasons

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Mark360
Posts: 39
Joined: Thu May 17, 2018 11:15 pm
Location: England and USA

Roll round seasons

Post by Mark360 » Fri Nov 30, 2018 8:56 pm

Is it possible to turn round in a pano and once 360 deg have been reached it feeds on to a second or 3 or 4 pano as if one feed.
Ok I will explain my self better.
I have a pno of an area in summer, winter, autum and spring. What I would like to do is beable for the pano to change between seasons as you are turning in the panos.

Is it possible and if so how???

Thank you for answers in advance.
If it looks impossible you just have not found the right angle to view it from.

linkaran17
Posts: 16
Joined: Mon Mar 09, 2015 9:39 pm

Re: Roll round seasons

Post by linkaran17 » Thu Dec 20, 2018 1:10 pm

I think can not not be done by default whithin Panorvr's UI capabilities.
But kind of effect can be created with navigational forms of interaction though.
Of course via nav buttons and pins but it could be created with floorplans aswell,
where you have unlimided freedom for graphic design related to and cooperating visually with the morph between pano's and thier specific season.

Probably not what you want regarding your question but what you suggest is by all means intresting.
Realtime Interactive morphing between two panos would open a whole new immersive feature blending from one atmosphere into the other!
Having audio blended at the same time comes along of course :D

I suppose that will require some nifty programming as it implies that an alpha overlay filter handles the morphing.
hard nut to crack is to keep it all pivotal aligned but Thomas and crew are smart enough tot manage.
I imagine environmental transitions can be done the way you see in CGI FX software and game engine platforms like unity and the ones
but that would require substantial computing power and is way off the aim of pano2VR generating a runtime projects to publish.

Again its an intresting thought and in addition I'd like to see features being able to get loose off the pivotal fixation in pano navigation by adding spline paths to follow so you get a more situational feel moving from one spot to another.. with morphing transitions of course :mrgreen:

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Hopki
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Re: Roll round seasons

Post by Hopki » Thu Dec 20, 2018 2:01 pm

Hummm,
If this was me...
I would think about using Photoshop to create one pano with all seasons.
So add all four as layers then mask with feather.
This would be far more efficient.

You can do this with four input panoramas but then you have the problem of loading and momentary lack of interaction during the transition between panoramas.

So I would think about the first solution.
I know we will be looking at "states" at some point, but not any time soon.
Regards,
Hopki

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Tony
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Re: Roll round seasons

Post by Tony » Thu Dec 20, 2018 2:34 pm

I think SPI-V engine used to do this. You could load two panoramas and it would dissolve through to the other as you spin around. Built on the Adobe Shockwave platform it died when Flash went down.
Tony Redhead | Panoramic Photographer | mobile: +61438501002 | website: http://tonyredhead.com - http://redsquare.com | roundme: http://round.me/@tonyredhead | instagram: https://www.instagram.com/tonyredhead/

linkaran17
Posts: 16
Joined: Mon Mar 09, 2015 9:39 pm

Re: Roll round seasons

Post by linkaran17 » Thu Dec 20, 2018 4:13 pm

Tony wrote:
Thu Dec 20, 2018 2:34 pm
I think SPI-V engine used to do this. You could load two panoramas and it would dissolve through to the other as you spin around. Built on the Adobe Shockwave platform it died when Flash went down.
Wow! that made me flash backing to Director!!!! yet another powerhouse killed by a large corporate...
a lot of features that appeared in shockwave could be intresting for making pano2 VR more interactive
I know its kinda off topic...

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