pano2vr movie degrades flash host movie graphics

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zorro
Posts: 9
Joined: Wed Jul 16, 2008 7:56 pm

I have a pano2vr movie that lives inside another flash movie. When I have auto rotate enabled or when I control the pano movie, all the graphics of the other movie degrade a bit:

http://www.lynxdesign.com/stlauren/home ... cuzzi.html

is there a way to get around this?
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castillonis
Posts: 39
Joined: Wed May 28, 2008 9:53 pm
Location: Portland, Oregon

I did not seen degradation of the graphics, but I did see aliasing in your panoramic, a strange perspective, and elongated objects such as the bed. I don't mean to be overly critical, I am just trying to give you my honest opinion. Your combined exposured looked great and I liked your graphics.

1. If you look at the ptviewer documentation under aliasing. Dersch refers to this problem being caused by a higher resolution panoramic shown at a lower resolution. You can reduce the aliasing by having different versions of the file with different resolutions, or by using an anti aliasing filter which slows things down.
http://www.all-in-one.ee/~dersch/zoom/gletsch.html

(Perspective problem is the most important issue)
2. I don't know if you changed the perspective during stitching or changed the pitch, but the perspective makes it look strange. It has the S shape and not an up or down U shape.

3. I don't know if you used cube faces, or changed your fov, but your panos have problems with the elongated objects at certian angles.

It looked like you had excellent combined exposure with the exterior and interior.
Last edited by castillonis on Tue Jul 22, 2008 9:11 pm, edited 1 time in total.
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thomas
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You can disable thit behavior if uncheck "Change stage quality" in your panorama.
MfG, Thomas
zorro
Posts: 9
Joined: Wed Jul 16, 2008 7:56 pm

Thomas, thank you, changing the stage quality option did the trick. Now I have one more question, we are having a difficult time making the pano go full screen. The best we have been able to achieve is to (as it is currently implemented in the example) make the pano movie as big as the stage of the host movie it lives in. We were successful in making the main movie go full screen but then it would not scale. We were able to make the main movie go full screen and scale but only if we removed the pano2vr movie that lived in it. Are we doing something wrong? or is it even possible to make a pano2vr that lives in another flash movie go full screen?

One last question, we saw the option to turn off the contextual menu in the flash menu that says about pano2vr but it is grayed out and not accesible, how can we make this work?

Thanks again for your excellent support.

Alex
zorro
Posts: 9
Joined: Wed Jul 16, 2008 7:56 pm

castillonis wrote:I did not seen degradation of the graphics, but I did see aliasing in your panoramic, a strange perspective, and elongated objects such as the bed. I don't mean to be overly critical, I am just trying to give you my honest opinion. Your combined exposured looked great and I liked your graphics.

1. If you look at the ptviewer documentation under aliasing. Dersch refers to this problem being caused by a higher resolution panoramic shown at a lower resolution. You can reduce the aliasing by having different versions of the file with different resolutions, or by using an anti aliasing filter which slows things down.
http://www.all-in-one.ee/~dersch/zoom/gletsch.html

2. I don't know if you changed the perspective during stitching or changed the pitch, but the perspective makes it look strange. It has the S shape and not an up or down U shape.

3. I don't know if you used cube faces, or changed your fov, but your panos have problems with the elongated objects at certian angles.

It looked like you had excellent combined exposure with the exterior and interior.
Thank you very much for your candor, I am aware of the strange perspective and I am not sure why it is there, I think it might be because I shot it with a wide angle lens and I was trying to get as much of the room from top to bottom, so I shot it with a 20mm lens in portrait mode instead of landscape. Could that cause the distortion? Maybe I should have shot it with a normal 50mm lens? It was also shot hand held with no tripod. or is it the way it was stitched? I just did a straight cylindrical stitch in automatic mode. I do not know what you mean by s shape or u shape. I just stitched it in photoshop.
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castillonis
Posts: 39
Joined: Wed May 28, 2008 9:53 pm
Location: Portland, Oregon

My posts are diverging away from pano2vr software, but are prerequisites to possessing material to input to pano2vr. I am going to refrain from going further off topic. You want to use a wide angle lens to work efficiently. A focal length of 50mm would give you less distortion, but creates more work for producing spherical panoramas. If you are taking a still shot to be used in conjunction with the spherical panorama and the 50mm lens has a wide enough FOV to capture your subject, then it is a good choice. I typically use a 10mm to 20mm zoom to get still shots to complement my spherical panorama.

Buy or make a panoramic tripod head for shooting interior panoramas
If you plan on doing this type of work in the future, buying, or making a panoramic head will make this much easier. You should also buy a fisheye lens. When you shoot interiors where the subject is closer to the camera it becomes more important. It is crucial to create a work flow where you are able to consistently and efficiently get good results. You will be under different time and cost constraints depending upon your type of customer. Some customers will want the work the next day and are insensitive to the amount of labor involved. I actually recommend not seeking this type of business because it is just not worth it.

Projection Modes {rectilinear/planar, cylindrical, spherical / equirectangular}
http://www.autopano.net/wiki/Understand ... ting_Modes

Entry pupil and panoramic head
http://www.outline.be/quicktime/tuto/TheGrid.pdf
http://www.autopano.net/wiki/Adjusting_ ... a_panohead

Fish eye lens types
http://en.wikipedia.org/wiki/Fisheye_lens
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