Request: increment skin element name on paste
Posted: Sun Oct 08, 2017 3:07 pm
Hi Garden Gnomes,
A feature request: If you copy an element/component in the skin editor and then paste it back as duplicate, can it be made so the element ID's increment with _1 (2..3..)?
If I make duplicates now, every element in a component has the same ID, and I have to manually change that. This can be quite tedious and it's easy to forget a few. It would be great if the Skin editor recognises this and auto-increments the name. Would that be possible?
It's a good thing the editor does warn for duplicate ID's with an exclamationmark, but this would be a smoother way I think?
I then still need to edit Action or Logic statements to point to the right ID, but that can't be helped I think.
Must say I'm still in awe about the skin editor... Getting ideas and working out how to do it and then find you have the tools to just that is a huge joy!
I could even imagine porting it out of Pano2VR to create a standalone editor for rich interactive HTML5 applications, but that's another thing altogether
regards, Frank
A feature request: If you copy an element/component in the skin editor and then paste it back as duplicate, can it be made so the element ID's increment with _1 (2..3..)?
If I make duplicates now, every element in a component has the same ID, and I have to manually change that. This can be quite tedious and it's easy to forget a few. It would be great if the Skin editor recognises this and auto-increments the name. Would that be possible?
It's a good thing the editor does warn for duplicate ID's with an exclamationmark, but this would be a smoother way I think?
I then still need to edit Action or Logic statements to point to the right ID, but that can't be helped I think.
Must say I'm still in awe about the skin editor... Getting ideas and working out how to do it and then find you have the tools to just that is a huge joy!
I could even imagine porting it out of Pano2VR to create a standalone editor for rich interactive HTML5 applications, but that's another thing altogether
regards, Frank