Using Current Node to show/hide buttons in skin editor

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BuildingFacts
Posts: 1
Joined: Thu Feb 09, 2017 6:38 pm

Hello All,

I am currently creating a Building VR and it has multi floors, multi rooms, and some rooms have multi stages (before, during, after).

I have created multiple containers, each housing 3 buttons/tool tips that say [ Before/During/After ]. The trick is depending on which {node} I am currently in, I would like to use that information to show the appropriate Container (w/ three buttons) while other containers are hidden.

(Ex. Currently in {node3} => Show Element : Container 3 )

What element property allows me to determine what is active or not? What tag do I use to connect {nodes} to-> specific components in the Skin Editor?


Any assistance is greatly appreciated.

Thanks,
BuildingFacts
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Hopki
Gnome
Posts: 12999
Joined: Thu Jan 10, 2008 3:16 pm
Location: Layer de la Haye, Essex UK
Contact:

Hi BuildingFacts,
This is more of a skin question rather than a component.
The component forum is for components for the components tool box, your question is referring which element in a skin does the required job.

Looking at your requirement I would say the best thing to do is use tags.
Tag each pano, then you can add a visible logic block that will detect the tag and show the required buttons.

Adding Tags to Pano2VR 5
Using tags with the skin editor

Regards,
Hopki
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