Adobe Flash Player 10 beta

Q&A about the latest versions
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360Texas
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Flash Player 10 beta

Found in the Panoguide forum this link - http://www.news.com/8301-10784_3-994470 ... l?tag=nefd

Warning: in order to see any of the Flash 10 beta demo's, you have to uninstall ver 9, then install 10 beta.
Wonder if Pano2VR is waiting for any of its features found on this page http://labs.adobe.com/technologies/flashplayer10/
Dave
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Wim.Koornneef
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Hello Dave,

Thanks for the info.

An eye-catcher for me was:

"Visual Performance Improvements – Applications and videos will run smoother and faster with expanded use of hardware acceleration. By moving several visual processing tasks to the video card, the CPU is free to do more."

Best,
Wim

UPDATE:
Because I had little to loose by installing Flash10 on my iMac G5 2Ghz-2GB Ram (this machine is hardly usable for full screen Flash pano's, even with small cube faces) I installed the Flash10Beta.

What a pity that there was not the slightest improvement, just as the previous version as soon as I use the mouse to turn the pano the control of the mouse is totaly gone after a few seconds and the browser is not responding on keybords commands. So Flash10 is defenitely not an improvement in this issue.

Worse is that a lot of panos (but not all) are showing cube face edge lines close to nadir in Flash 10.

At this moment Flash10 is not an improvement for me and therefore I uninstalled Flash10 and installed Flash9 again.
BTW, I did a quick check and all cube face edge lines errors as showed in Flash10 are gone as before.
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hum@no.id
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Maybe new feature will work, with new API?

see demo videos on (prev.page) http://labs.adobe.com/technologies/flas ... os/#videos
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That featurelist looks VERY promising, but I wouldn't be surprised if we have to re-encode all our panos to make use of them.
I also seriously doubt that those Flash10 versions are going to be downwards-compatible with Flash9, so we'll may have to maintain yet another plugin selection option for a year or so, as well as make room on our servers for the new versions.

In spite of all this I sure hope a Flash10 update for Pano2VR will be available shortly!
Go Thomas Go!

Regards,

erik leeman
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360Texas
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I noticed today some panotoolsNG list comments about future of QTVR and the apparant move to use Flash 10. Any thoughts about UNinstalling Flash Version 9 and replacing it with Flash 10beta ? Thomas.. will Pano2VR function properly with Flash 10 beta viewer even though Pano2VR Flash creation is still version 9?

Only thinking out loud... will Pano2VR create pano's using Version 10 in the future?
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thomas
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360Texas wrote:I noticed today some panotoolsNG list comments about future of QTVR and the apparant move to use Flash 10. Any thoughts about UNinstalling Flash Version 9 and replacing it with Flash 10beta ? Thomas.. will Pano2VR function properly with Flash 10 beta viewer even though Pano2VR Flash creation is still version 9?
Yes you can use Pano2VR with the Flash 10 player and it has no influence on the creation of the output file. I played with Flash 10 beta the day it came out but there are no noticeable performance improvements. The really big new thing is perspective texture mapping so NO waves any more, per definition.

I created a test panorama at http://gardengnomesoftware.com/temp/flash10/ and a test pattern to show the difference between Flash 9 and 10 at http://gardengnomesoftware.com/temp/fla ... ttern.html
Only thinking out loud... will Pano2VR create pano's using Version 10 in the future?
The minute Flash 10 is out.... My test version already does, but I am afraid to release it because Adobes compiler and player are still in beta...
MfG, Thomas
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360Texas
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Yes, good point.. 10 is still beta and functions can still change. I use the same idea for other beta software. Exceptions have been Pano2VR and PTgui over the years.
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Wim.Koornneef
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thomas wrote:Yes you can use Pano2VR with the Flash 10 player and it has no influence on the creation of the output file. I played with Flash 10 beta the day it came out but there are no noticeable performance improvements. The really big new thing is perspective texture mapping so NO waves any more, per definition.

Hello Thomas,

It's true, no more weird waves anymore with Flash10 but at least on my system (iMac G5+OSX10.4.11) I have lines in nadir that are not present in Flash9, see the cropped screenshot: http://www.dmmdh.nl/panos/PANO2VR/flash10_artifact.png
Another screenshot close to zenith: http://www.dmmdh.nl/panos/PANO2VR/more_ ... ifacts.png

A lot of panos are suffering from this behavior so I really hope that the final Flash10 release will solve this issue.

Best,
Wim.
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360Texas
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OH WOW !!! those lines are not good.

General observation: Those lines look like cube face join edges seen during say at 30 frames per second rotation. Screen might be redrawing the image at different rotation angles.

Reminds me of the divide by Pi 3.14xxx and or by 4 issue several years ago. Cube face edges are not joining up properly.

See related thread.

http://www.gardengnomesoftware.com/foru ... y+Pi#p3786
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castillonis
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I installed the Flash Player 10 beta on one of my machines and I am not seeing any lines or other problems. My source images are equirectangular though.
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hum@no.id
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These artifacts it is necessary to discuss on Adobe Flash Forum.... you about this thought?

_____
Reminds me of the divide by Pi 3.14xxx and or by 4 issue several years ago. Cube face edges are not joining up properly.

See related thread.

viewtopic.php?f=6&t=1058&p=3786&hilit=divide+by+Pi#p3786
This example shows low interpolation filter and low cube face sizes..... or you not see?

http://www.gardengnomesoftware.com/foru ... y+Pi#p3786
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Wim.Koornneef
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hum@no.id wrote:These artifacts it is necessary to discuss on Adobe Flash Forum.... you about this thought?
Hello hum@no.id,

Thanks for suggesting to post this issue on the Flash forum, it's done ;-)
hum@no.id wrote: This example shows low interpolation filter and low cube face sizes..... or you not see?

http://www.gardengnomesoftware.com/foru ... y+Pi#p3786
I don't think that the cube size I used (1600 px) has anything to do with the artifacts.
BTW, I installed Flash beta 10 on my MacBook Pro with OSX 10.5.3 without getting the artifacts.

Best,
Wim
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hum@no.id
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Thanks for suggesting to post this issue on the Flash forum, it's done
:mrgreen: I respect your irony
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hum@no.id
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By default, hardware accelerated composing is turned off in the current Flash Player 10 beta, and rightly so. You should only need to use GPU composing if your application really benefits from it.

If you want to enable this new feature in the new beta player, the only way to currently do this is via an attribute in your HTML/JS embed code. The attribute in question is not an addition, it is the familiar “wmode” parameter. The parameter traditionally defines how Flash content is “windowed” on a page with the current choices being “window“, “opaque” and “transparent“. With Flash Player 10, the number of choices gets bumped up to five with the addition of “direct” and “gpu“.

wmode=”direct”

“Direct” instructs the player to totally bypass the parent web browser for rendering. You might compare it to standalone players performance with the little more kick.

wmode=”gpu”

“GPU” is full hardware accelerated composing. But note, GPU mode is not a magic bullet for speeding up everything, in some scenarios it may in-fact course performance drains.
rep. from - http://thebackbutton.com/blog/64/enable ... 0-content/

anybody testing this new instruction for own flashpanos with 10 beta?

I nothing found via my test....
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Wim.Koornneef
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I am glad that I can report that the latest Flash 10 beta2 (released a few days ago) solved all the line issues I previously had with the first beta on my iMac G5.
When I reported the line issue to Adobe they very quickly investigated the problem and obviously they found the solution to to solve it.
So that is good news.

Now if they only could rewrite Flash so that it don't absorb all the computing power of older machines (like G4's and G5's) then I would be even more happier ;-)

Wim.
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