P2VR5 Timeline

Q&A about the latest versions
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BenderFX
Posts: 16
Joined: Fri May 16, 2014 11:49 am

Hi

I'm considering using P2VR for some high-end commercial work,
the question: Is v5 ready for this, or would it be better to wait and use 4.5 until it is out of Beta version?
and do you guys have a timeline/update path in mind for v5?

I saw some rumors and a ticket in the ticket system that suggest there might be a 360° little planet pano
feature in the upcoming Alpha(After Beta= Alpha? or Gamma :) ) version

Also, I saw in some screenshots that lengths can now be chosen in % instead of purely in px,
is this for responsiveness reasons? Could i say put the controller at 50% with a middle anchor point
and it would stay in the middle regardless of the screen size?
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Hopki
Gnome
Posts: 13005
Joined: Thu Jan 10, 2008 3:16 pm
Location: Layer de la Haye, Essex UK
Contact:

Hi BenderFX,
If you plan on HTML5 only then I would say go for beta 5 now.
For responsive skins, the better way is to have different elements for different screen sizes.
As an example if you look at the Layer Marney Tower tour on our examples page on an Phone, then rotate it to landscape the buttons will move so they are by your thumbs.

All the buttons in the skin show and hide using logic blocks.
As an example the buttons that show when in landscape have the visible logic of:
Trigger: Player Height
Comparison: <=
Value: 340 (px)
Visible: true

While the button across the bottom have:
Trigger: Player Height
Comparison: <=
Value: 340
Visible: false

So the above will hide the buttons across the bottom and show the side buttons at the same time when the player height is less than or equal to 340px.
Regards,
Hopki
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