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San Gorgonio Wilderness Panoramas

Posted: Thu Jan 20, 2022 6:44 pm
by BParker
Here’s an example of using a new-style Esri story map as a wrapper for about 200 multi-resolution panoramas:

https://storymaps.arcgis.com/stories/b8 ... 3107c54d53

The presentation provides links (using direct node access) to a selected subset of the panoramas. The hotspots of those “gateway” panoramas then provide access to the rest of the collection.

The subject here is Southern California’s San Gorgonio Wilderness and the story map is intended as a guide to hikers and backpackers. It also provides a sad testimonial to the impact of climate change on the area’s forests, much of which have been ravaged by drought-induced fires.

Re: San Gorgonio Wilderness Panoramas

Posted: Sat Jan 22, 2022 5:13 pm
by 360Texas
Very professional work. Clean design, easy to use.

Constructive observation:

I looked around Dollar Lake. Mouse over one of your hotspots going to another panorama. Noticed the description is displayed below the small circle hotspot. IF touched with my finger... my hand covers the description text. Suggest... next project you might consider relocating the description text above the hotspot so I can touch and still read.

Just a thought.

Re: San Gorgonio Wilderness Panoramas

Posted: Sat Jan 22, 2022 7:40 pm
by BParker
Thanks for the tip!

Re: San Gorgonio Wilderness Panoramas

Posted: Sat Jan 22, 2022 8:32 pm
by BParker
I took your advice and moved the text boxes above the point hotspots. It does look much bettor now when using a touch screen. Is there a way to do that for the polygon hotspots also?

Re: San Gorgonio Wilderness Panoramas

Posted: Sat Jan 22, 2022 10:01 pm
by 360Texas
It might be possible - although I have not had a need for poly's.

In the Pano2vr documentation... there is more information
But then you probably have already read through this.

Click on: https://ggnome.com/?s=polygon

Re: San Gorgonio Wilderness Panoramas

Posted: Tue May 10, 2022 3:16 pm
by SHjelle
Really really really good work. I have questions!

What equipment do you use to take the pictures?
How did you create the interactive map you get to by clicking "Back to gallery"? Is it just an image uploaded as a pano?

Re: San Gorgonio Wilderness Panoramas

Posted: Mon May 16, 2022 10:34 am
by Hopki
For Polygon Hotspots you need to use a floating Tooltip.
See: https://ggnome.com/gg_webinars/skin-element-modifiers/
Time index 13:45 ish.

Re: San Gorgonio Wilderness Panoramas

Posted: Thu May 19, 2022 1:19 am
by BParker
SHjelle:

Glad you liked it!

I took the pictures using an Olympus Pen-F camera with a 12mm f2 M.Zuiko lens (24 mm equivalent), a Nodal Ninja 3 + Mk II Rotator panorama adaptor, and a Gitzo GT0531 tripod.

Typically, about 27 shots go into each panorama but sometimes more when using HDR techniques.

The basic version of the interactive map you get to by clicking "Back to gallery" Is just a flat image in pano2vr. There’s also a vr-friendly version of the same map where the flat map image is overlaid on top of a panorama (using photoshop) for easier viewing with a head-mounted display.

Hopki, thanks for the advice on the floating tooltips for polygon hotspots!

Ben