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Pano2VR photospheres & Google Photos

Posted: Thu Aug 03, 2017 2:20 pm
by BHanson
I created many photospheres using Pano2VR and uploaded them to Google Photos. When I would view them on Google Photos, it would display it as a photosphere, allowing you to pan around the photo. As of today, all of my Pano2VR edited photospheres in Google Photos only display as little planets. It didn't do this to any of my photospheres that were shot with my Ricoh Theta and not edited using to Pano2VR (such as wiping out the tripod). Has anyone else experienced this?

Bob

Re: Pano2VR photospheres & Google Photos

Posted: Thu Aug 03, 2017 5:15 pm
by Hopki
Hi Bob,
Iv moved this topic to the Google Street View forum.
Let me try and understand, your saying in your Google account all your images are now little planets!
Do you have a link?
I can confirm all mine are ok apart from Google adding their own hotspots :evil:
Regards,
Hopki

Re: Pano2VR photospheres & Google Photos

Posted: Thu Aug 03, 2017 6:24 pm
by BHanson
https://goo.gl/photos/DSGs88R5634zNbsX8

That is a photosphere I took outside my Church, then I used Hugin to stitch them together, then opened in Pano2VR, extracted a patch, patched the tripod, then added the patch to the photosphere. For a couple of weeks everything was good. I could log into Google Photos on my laptop with Chrome browser and they rendered correctly, I could pan around the image, etc... I can no longer do that. It views correctly in my Google Photos app on my Android device, just not on my laptop. I tried a second computer and it didn't work either.

Re: Pano2VR photospheres & Google Photos

Posted: Thu Aug 03, 2017 6:29 pm
by BHanson
And as stated, all of my Ricoh Theta S pics where I didn't edit them, just a direct transfer from my phone to Google Photos, all of those render correctly in Google Photos on both my phone and computer's Chrome browser:

https://goo.gl/photos/DSGs88R5634zNbsX8

Re: Pano2VR photospheres & Google Photos

Posted: Thu Aug 03, 2017 6:58 pm
by Hopki
Hi Bob,
The fact this was working and now its not suggests it not the image.
If it was it would not have shown up at all.
Your sending me an album link, can you send a link from your Google account in Maps.
Regards,
Hopki

Re: Pano2VR photospheres & Google Photos

Posted: Thu Aug 03, 2017 10:45 pm
by BHanson
So I downloaded the broken photosphere from Google Photos and then uploaded it to Google Maps. On Google Maps, it renders correctly.

https://www.google.com/maps/contrib/114 ... !1e1?hl=en

When I delete the original in Google Photos that is no longer rendering properly and then replace it with the one that I just uploaded to Google Maps, it still doesn't render properly on Google Photos. I think they broke something on Google Photos.

Bob

Re: Pano2VR photospheres & Google Photos

Posted: Fri Aug 04, 2017 1:52 pm
by BHanson
So it appears that Google made a change and I am not the only one affected. Here is the thread from the official Google Photos Forum:

https://productforums.google.com/forum/ ... ce=starred

Bob

Re: Pano2VR photospheres & Google Photos

Posted: Fri Aug 04, 2017 2:29 pm
by thomas
I just uploaded an image and it "works". The Google player has such bad 3D rendering and wavy lines... but it looks like a panorama.
https://goo.gl/photos/cgDMSb9bR89MXbWg6

Re: Pano2VR photospheres & Google Photos

Posted: Sat Aug 05, 2017 1:51 am
by Svendus
@ Thomas I think it is a Problem do to the latest iOS update your image do acturly not go 360 on my iPad Pro

http://lists.theta360.guide/t/google-ph ... aring/1310

Regards Svendus

EDIT: SORRY No the black screen are s
also seen on Windows and Linux

Image

Re: Pano2VR photospheres & Google Photos

Posted: Thu Aug 10, 2017 10:32 pm
by Svendus
thomas wrote:
Fri Aug 04, 2017 2:29 pm
I just uploaded an image and it "works". The Google player has such bad 3D rendering and wavy lines... but it looks like a panorama.
https://goo.gl/photos/cgDMSb9bR89MXbWg6
single image are running but not when you add images to an album

Re: Pano2VR photospheres & Google Photos

Posted: Wed Sep 20, 2017 9:49 am
by kbaerwald
Hi

let me refresh this thread with some more information on Google Fotos. All my 360 photo spheres (approx. 300) have the same problem: the nadir is completely distortet - no matter from which source the photos come from (Canon, Theta-S etc. - see attached screen shot). I did not notice that 3 month ago so I think Google must have changed something in between.

Google_Nadir.JPG
Google_Nadir.JPG (91.29 KiB) Viewed 3660 times

After some testing I come to the conclusion that it occurs on all my Windows machines (Firefox, Chrome, MS Edge are all effected) but not when accessing the spheres through Android mobile phones or tablets. When downloading these spheres and displaying them with e.g. FSPViewer they behave "normal" - so there is no permanent damage to observe.

Any ideas?

Klaus

Re: Pano2VR photospheres & Google Photos

Posted: Wed Sep 20, 2017 5:40 pm
by Svendus
Hi Klaus can you post a link to a Album of yours
the problem with black screen are solved
it migt be some migration going on on googles servers we had same fenomen but it is all gone
Regards Svendus

Re: Pano2VR photospheres & Google Photos

Posted: Wed Sep 20, 2017 8:35 pm
by kbaerwald
For example this one (Gear360):

https://photos.app.goo.gl/jL8pZOhFMucfR9yX2

or this one (M43 with 7.5mmMeike Fisheye)

https://goo.gl/photos/7aAQ2newfoLJLrJY8

Klaus

Addition: Looks like the "Pano-Viewer" is reassembling slices of the pano in a distorted way. Looking into the panos this does not only affect the nadir but also the whole picture. However - you can see the effect best in nadir and zenith:

sliced_pano.JPG
sliced_pano.JPG (18 KiB) Viewed 3623 times

Re: Pano2VR photospheres & Google Photos

Posted: Thu Sep 21, 2017 11:36 pm
by Svendus
Yes you are right they also have wavy tieles in the town where Thomas lives
4C527F65-0EBB-45AE-8040-C853CB51D5DB.png
4C527F65-0EBB-45AE-8040-C853CB51D5DB.png (5.6 MiB) Viewed 3613 times

Re: Pano2VR photospheres & Google Photos

Posted: Thu Sep 28, 2017 8:39 am
by hum@no.id
yes ... the CSS 3D transform is launched, when WebGL is not supported