Typo and some unresponsive problems
Posted: Thu Aug 04, 2016 8:14 am
I have a feeling that there's a typo here ( see attachment ).
In the height line for wordpress: maybe it's height not width
Wordpress / Object2VR
I am trying to set some Object2VRs and it's not panning as it should.
As soon as the available width shrinks below the height setting, the Object2VR gets chopped.
Say:
Example http://philuxphoto.ca/2016/08/burton-boots-360/
Pass: Object2VR
Available space: 40%-60% columns.
GGPKG setting 100% x 450px
Window size, object2vr size 450x450
Shortcode setting on both O2VRs 100% x 450px
As soon as the width is shrunk to < 450 the object2vr gets chopped.
The current behaviour of 100% width is to fill the space if it's wider than the height, never shrink.
The desired behaviour will be for the thumbnail to shrink down to say 250px.
If it is not possible or unpractical and I don't see it, please say so. Don't want to chase a ghost.
Hope there's a solution though.
Some strange behaviours I've noticed:
- once I zoom in I can't rotate an object unless I use the buttons, zoom out to 100% of window size and the mouse/drag to rotate works again.
- if image auto load is off ( when creating the object2vr), when you auto play the object it only plays the few images that you happened to load while dragging the object.
( drag left right and a few images load, nothing else; set auto rotate in the interface, it won't load the other images, just play the preloaded ones, skips the unloaded images )
Thanks for any suggestions.
In the height line for wordpress: maybe it's height not width
Wordpress / Object2VR
I am trying to set some Object2VRs and it's not panning as it should.
As soon as the available width shrinks below the height setting, the Object2VR gets chopped.
Say:
Example http://philuxphoto.ca/2016/08/burton-boots-360/
Pass: Object2VR
Available space: 40%-60% columns.
GGPKG setting 100% x 450px
Window size, object2vr size 450x450
Shortcode setting on both O2VRs 100% x 450px
As soon as the width is shrunk to < 450 the object2vr gets chopped.
The current behaviour of 100% width is to fill the space if it's wider than the height, never shrink.
The desired behaviour will be for the thumbnail to shrink down to say 250px.
If it is not possible or unpractical and I don't see it, please say so. Don't want to chase a ghost.
Hope there's a solution though.
Some strange behaviours I've noticed:
- once I zoom in I can't rotate an object unless I use the buttons, zoom out to 100% of window size and the mouse/drag to rotate works again.
- if image auto load is off ( when creating the object2vr), when you auto play the object it only plays the few images that you happened to load while dragging the object.
( drag left right and a few images load, nothing else; set auto rotate in the interface, it won't load the other images, just play the preloaded ones, skips the unloaded images )
Thanks for any suggestions.