AutoRotate on Flash output no returning to horizon

Q&A about the latest release Version
Posts: 3
Joined: Tue Jan 23, 2007 2:14 pm
Location: Gainesville, FL

Mon Feb 12, 2007 8:02 pm

I just noticed with the new release of 1.51 pro that if you start the scene with a tilt, it will not return to horizon when played. Can this be fixed? I like to start my tours with a tilt so people can see, that there if more to the scene and incourage them to click inside and manually manipulate the tour. Maybe I am missing a new parameter to set.... any help would be great, thanks!

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Posts: 3516
Joined: Sat Sep 09, 2006 6:06 pm
Location: Fort Worth, Texas USA

Tue Feb 13, 2007 2:58 pm

I also noticed that using Flash content if your initial view is pointed down below -45° at a spot on the ground after manually rotating---- the rotation also falls back to the spot on the ground rather than rotate-floating up to the horizon.

Initial view is down, manual rotate... causes it to float back down rather that moving to the horizon. I only need it to be pointed to ground on initial view.

Better said:

It seems that if the initial view is between -45 and zero 0 the horizon.. it will return to the horizon line.

Below -45 and -90 it will return to point below -45 and not horizon. Good example maybe seen here. Click on RED/WHITE STAR on Center RIGHT side of aerial view map. ... change.htm
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Chief Gnome
Posts: 2565
Joined: Fri Sep 01, 2006 3:56 pm
Location: Vienna, Austria

Mon Feb 19, 2007 3:19 am

Ok, I have fixed this in version 1.5.2
MfG, Thomas