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Simplex Skin Mods

Posted: Tue Jan 21, 2014 1:33 pm
by Hopki
Here are two Pano2VR Pro skins which combine past projects.
This is the Simplex skin with a marker template to make thumbnails when dragging nodes from the tour browser. Instructions on how to add a transformations output to make the thumbnails is in the skin.

This is the same skin but with added sound support.
The Play, Pause and stop buttons target the _background sound channel while the volume targets the _main sound channel.
This means that the volume will adjust all sounds while the Play etc only affects the _background sound.

There is also a node marker in the sound container, "set_volume", this sets the startup sound level of the sounds so the volume indicator and sound levels are synchronised.

If you add a new sound to the project, add it with it's level set to 1.00, then add the sound to the node marker giving the same action:
Viewer Init => Set Volume => 0.4 => Target: "your new sound file"


Re: Simplex Skin Mods

Posted: Tue Jan 21, 2014 5:00 pm
by 360Texas
Thank you Sir

Re: Simplex Skin Mods

Posted: Tue Jan 21, 2014 5:15 pm
by Vitaly
I have not tested it yet, but reading your annotation I think this is just that thing I requested for!
Amazing responsiveness.
Thanx again!

Re: Simplex Skin Mods

Posted: Tue May 27, 2014 6:12 pm
by Egami
Wow,thanks a lot hopki, this is what i'm looking for .
I have a little request , can u add a matching icon for Google map too :D , the one for the thumbnail is used to be for the map

best regard

Re: Simplex Skin Mods

Posted: Tue Jul 15, 2014 2:20 pm
by Hmmm
Thanks you !! :shock: :roll:

Best regards.

Re: Simplex Skin Mods

Posted: Sat Sep 12, 2015 9:45 pm
by Vitaly
I just tried to use in Pano2VR Pro Version 5.
I added DIRECTIONAL sound to each node in my tour. But there is issue: when I pass to next node, the sound from previous node continues to play. After passing 2 nodes I hear 2 sounds playing simultaneously. There was no such issue with this skin in 4.x version.
How can I solve this problem. I need individual sound for each node

P.S. It was my fault. I checked SOUND TRANSITION ( didn't know what it is). After unchecking the problem was solved