grainy controlbuttons in fullscreen

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grosserfox
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Joined: Thu Mar 12, 2009 9:44 pm

Hello, in my object-movie: http://www.dd-panos.de/index.php?id=58&pano=51&type=fl I want to switch off the scaling of the controlbuttons in fullscreen modus; because the controlbuttons become very grainy. But I dont know where to do it?
Tks for a tip!!

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k.ary.n
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Hmm...your buttons shouldn't be scaling up unless you tell them to do so. Have you added any actions to the fullscreen button?
grosserfox
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Joined: Thu Mar 12, 2009 9:44 pm

fullscreenbut.jpg
fullscreenbut.jpg (40.4 KiB) Viewed 6191 times
Hi Karyn, this are my fullscreen-button properties.

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smooth
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I would think you should have the numbers with decimal points not commas. 1.00 not 1,000
This would apply to both Alpha and Scale.

Regards, Smooth 8)
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grosserfox
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@smooth
Hi, there is no chance to enter the dot, this input is locked; only "," is accepted.

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k.ary.n
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grosserfox wrote:@smooth
Hi, there is no chance to enter the dot, this input is locked; only "," is accepted.
Smooth is right, you should have a dot instead of the comma. That's strange that it is locked, it shouldn't be. Have you tried to select everything in the input box?

But something that Hopki reminded me of...in Object2VR, when you go full screen, everything will scale up - as this is the current default.
grosserfox
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k.ary.n wrote:Smooth is right, you should have a dot instead of the comma. That's strange that it is locked, it shouldn't be. Have you tried to select everything in the input box?
Hi, tried it again. The only input accepted at that position is ","
Everything else can be edited.

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Hopki
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Hi grosserfox
As a thought, what language is your operating system in?
If I remember isn’t there regional differences in using “,” and “.” in the software.
If you have the system default selected in the File/Settings tab then you may well get a comma instead of a dot.

For an experiment try setting the language to “English (EN)” and see if you get commas or dots.

If indeed you do, then this is perfectly normal and not a problem with Object2VR.

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