Hi,
When in autorotate mode, the player re-starts the rotation after a defined timeperiod after an interaction with the object has been made by the user. However, is there some way to perform some code when this occurs ?
I have a Play and a Pause button, and the Play button hides the Pause button, and the other way around. So, if there is some way for me to stop autorotate, I also need to show/hide the appropriate buttons.
Is this possible ?
Thanks for any pointers/assistance.
-mortenft
Stop Autorotate when interacting with model
- Hopki
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Hi mortenft,
It depends how you stop the auto rotate.
From the controller as you have already done use the buttons actions.
But can you give an example of stopping the rotation other that from the button.
Regards,
Hopki
It depends how you stop the auto rotate.
From the controller as you have already done use the buttons actions.
But can you give an example of stopping the rotation other that from the button.
Regards,
Hopki
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Sure - if you interact with the model by dragging it left/right with the mouse. This causes the auto-rotate to stop, and re-start after the defined delay set in the "Auto Play" section.Hopki wrote: But can you give an example of stopping the rotation other that from the button.
- Hopki
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- Location: Layer de la Haye, Essex UK
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Interacting with the object pauses the rotation not stops it?
So not stopped, I read your statement:
No worries.
Regards,
Hopki
So not stopped, I read your statement:
Hence why I asked.if there is some way for me to stop autorotate
No worries.
Regards,
Hopki
Garden Gnome Support
If you send an e-mail to support please send a link to the forum post for reference.
support@ggnome.com
https://ggnome.com/wiki/documentation/
If you send an e-mail to support please send a link to the forum post for reference.
support@ggnome.com
https://ggnome.com/wiki/documentation/