Stop Autorotate when interacting with model

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MFThomsen
Posts: 9
Joined: Wed Nov 18, 2015 5:00 pm

Wed Nov 18, 2015 6:25 pm

Hi,

When in autorotate mode, the player re-starts the rotation after a defined timeperiod after an interaction with the object has been made by the user. However, is there some way to perform some code when this occurs ?

I have a Play and a Pause button, and the Play button hides the Pause button, and the other way around. So, if there is some way for me to stop autorotate, I also need to show/hide the appropriate buttons.

Is this possible ?

Thanks for any pointers/assistance.

-mortenft
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Hopki
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Thu Nov 19, 2015 10:39 pm

Hi mortenft,
It depends how you stop the auto rotate.
From the controller as you have already done use the buttons actions.
But can you give an example of stopping the rotation other that from the button.
Regards,
Hopki
Hopki
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MFThomsen
Posts: 9
Joined: Wed Nov 18, 2015 5:00 pm

Fri Nov 20, 2015 11:02 am

Hopki wrote: But can you give an example of stopping the rotation other that from the button.
Sure - if you interact with the model by dragging it left/right with the mouse. This causes the auto-rotate to stop, and re-start after the defined delay set in the "Auto Play" section.
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Hopki
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Fri Nov 20, 2015 12:20 pm

Interacting with the object pauses the rotation not stops it?
So not stopped, I read your statement:
if there is some way for me to stop autorotate
Hence why I asked.
No worries.
Regards,
Hopki
Hopki
Garden Gnome Software Support
If you send an e-mail to support please send a link to the forum post for reference.
support@ggnome.com
https://ggnome.com/wiki/documentation/
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