ht_node: Using "3D Distorted" and "Non 3D Dist." Images

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Sharkster
Posts: 13
Joined: Mon Apr 11, 2022 12:51 pm

Hi there,

we're working with "feather_box.ggsk". We want to use our own images (flat circles on the ground, Matterport-style) for the "ht_nodes".

We have styled/rotated the flat circles accordingly with CSS and have "3D-Distortion" enabled in "Hotspot Template" of "ht_node".

The images display correctly. All is fine!

However, we also want to use "custom images" on certain hotspots (also ht_node) that are NOT 3D distorted.

PROBLEM: The 3D Distortion is set in "ht_node", causing ALL children to be 3D distorted (standard & custom). How can we make the custom images NOT 3D distorted?

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BONUS COMMENT: There seems to be a bug (tested in V7, beta 2 and 3) when you have many 3D distorted images as ht_node images on the screen (starting at around 5 ht_nodes). There start to be "invisible hotspot zones" on the screen that are linked to real hot spots that sit somewhere else. When you remove 3D distortion entirely, this effect disappears again. It's also not present, when you only have very few distorted ht_nodes (one or two) on the screen.
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Hopki
Gnome
Posts: 13025
Joined: Thu Jan 10, 2008 3:16 pm
Location: Layer de la Haye, Essex UK
Contact:

Hi Sharkster,
You can have multiple Hotspot Templates, for example, ht_node, then make ht_node_custom,
When you add a point hotspot use the Skin-ID to select whichever Hotspot Template that Point Hotspot should use.
Regards,
Garden Gnome Support
If you send an e-mail to support please send a link to the forum post for reference.
support@ggnome.com
https://ggnome.com/wiki/documentation/
Sharkster
Posts: 13
Joined: Mon Apr 11, 2022 12:51 pm

Thanks for your help. Being new to Pano2VR, I wasn't aware of that system.
The whole editor looks really well thought out and super flexible!
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