Total Timer Tantrum!!!
Posted: Wed Nov 13, 2019 12:21 am
Timers are RIDICULOUS to use intuitively. Seems the only way to get anything solved is by having Hopki or Tony come in to save the day time and time again......so here is another one
I have an object. I would like it to make 4 moves on it's own after the object loads. This should be a simple task.....however, THIS my dear friends....is a feat of madness.
If there was an "at end of action" hook.....then this would be easy to do.....but this is simply not the case and not the first time I have wined about this same issue
Here is an example of what I am trying to do:
. .
As you can see in the image, I would like the object to make 4 moves. I have tried every INTUITIVE logical possibility with no success.
Basically, after the tour loads, the object appears, and then moves to the 4 locations and then stops. THERE HAS GOT TO BE an easier way to achieve such a simple task.....but I have not found it.
Hopki? Tony?
I have an object. I would like it to make 4 moves on it's own after the object loads. This should be a simple task.....however, THIS my dear friends....is a feat of madness.
If there was an "at end of action" hook.....then this would be easy to do.....but this is simply not the case and not the first time I have wined about this same issue
Here is an example of what I am trying to do:
. .
As you can see in the image, I would like the object to make 4 moves. I have tried every INTUITIVE logical possibility with no success.
Basically, after the tour loads, the object appears, and then moves to the 4 locations and then stops. THERE HAS GOT TO BE an easier way to achieve such a simple task.....but I have not found it.
Hopki? Tony?