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Animated hotspots

Posted: Wed Feb 27, 2019 8:43 pm
by xi4
Creating your own template moves towards the end. Thank you very much to Yaroslav for his instructions and advice, and to Tony for the textbooks he created ...

At the moment I created animated hotspots, but I don’t like their appearance ...
An example can be seen here http://3d.zt.ua/tours/Test2/Test/tour.html You can see how the circle increases and decreases. Can I make it work like a wave? He started his way from the center, became larger and dissolved, then reappeared in the center, became larger and dissolved ... Is there any advice how to implement this :?: :?: ?

Re: Animated hotspots

Posted: Wed Feb 27, 2019 11:22 pm
by Hopki
Hi,
To make more complex animations you can use a timer changing a numbered variable.
Example: count 0 to 4, then back to 0.
Then you can use the variable to control two circles, 1 = make circle one larger, 2 = make circle one fade out & fade in circle two.
3 = make circle two larger, also make circle one which is still hidden return back to normal size.
4= fade out circle two, then back to 0.

Of course you can use the variable to change their colours, size even position to make even mode "out there" hotspots.
Regards,
Hopki

Re: Animated hotspots

Posted: Sat Mar 02, 2019 12:42 pm
by xi4
Can I attach this animation to the polygon?

Re: Animated hotspots

Posted: Sun Mar 03, 2019 5:51 pm
by Hopki
?
Polys show an area, this is for point hotspots.
What you thinking?
Can you give me a use case and what the viewer will see.
Regards,
Hopki

Re: Animated hotspots

Posted: Sun Mar 03, 2019 10:21 pm
by xi4
Polygons that appear only when you hover the mouse can be overlooked. I'm looking for a way to make them more visible.

See, in this example, I attached an active access point to the Polygon. But if you hover the mouse directly to the point, the polygon may not work. So I wondered, is it possible to attach an animation directly to the polygon? No active point ...

http://3d.zt.ua/tours/Test2/Test/tour.html

Re: Animated hotspots

Posted: Sun Mar 03, 2019 11:23 pm
by Hopki
Hi,
You can use a toggling timer to show and hide a poly hotspot.
Use the action source activated to show and hide the polys.
Use the action filter to control which actions activates.
Regards,
Hopki

Re: Animated hotspots

Posted: Mon Mar 04, 2019 1:46 pm
by xi4
Excellent, thank you very much. You solved my problem) :)

Re: Animated hotspots

Posted: Tue Mar 19, 2019 2:34 pm
by xi4
Hopki, please answer, for example, I set in the settings of the polygon is never visible. I already have a polygon container in my skin, can I make it so that when I hover over a polygon with a specific ID, I have it glowed?

Re: Animated hotspots

Posted: Fri Mar 22, 2019 1:35 pm
by Hopki
Hi,
This is under the Hotspot tab in the HTML5 output.
Set View Mode to Show Current.
This will show the poly on mouse over.
Regards,
Hopki

Re: Animated hotspots

Posted: Fri Mar 22, 2019 6:16 pm
by xi4
The fact is that I have a polygon ID that does not glow and I need it to glow. That is why I have such settings. Is there another way?

Re: Animated hotspots

Posted: Fri Mar 22, 2019 10:12 pm
by Hopki
Hi,
So you have container that has the action Mouse Enter and Leave to change the Polygon Mode of the poly and it is using a Hotspot Proxy ID of that polygon and it does not work.
But others with the same setup are working, is this write?
Regards,
Hopki

Re: Animated hotspots

Posted: Tue Mar 26, 2019 12:55 pm
by xi4
This is how my skin looks at the moment ...
I need the output settings to remain the same, but for a specific ID, when the mouse is over, the polygon is lit