Output creates the "pano2vrgyro.js" file but doesn't seem to be working (only tested on iOS) - any ideas?
www.360imagery.co.uk/draft/mmpathic_1
Stu
v.6 - Gyro no longer working
- Hopki
- Gnome
- Posts: 13028
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Hi Stu,
The "pano2vrgyro.js" os only used for the cardboard output.
In the skin the use gyro button needs the actions
mouse click, player settings, gyro, toggle gyro.
You will also see Enable and Disable Gyro settings.
For the button you can use the visible/Alpha logic block that detects the gyro to show the correct button.
Regards,
Hopki
The "pano2vrgyro.js" os only used for the cardboard output.
In the skin the use gyro button needs the actions
mouse click, player settings, gyro, toggle gyro.
You will also see Enable and Disable Gyro settings.
For the button you can use the visible/Alpha logic block that detects the gyro to show the correct button.
Regards,
Hopki
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If you send an e-mail to support please send a link to the forum post for reference.
support@ggnome.com
https://ggnome.com/wiki/documentation/
As I still couldn't get this to work on tour start up, I hunted about a bit and found Tony Redhead mentioned in a previous spost:
"to have it [gyro] start up automatically just use the loader or a container/element and use Start => Player Settings => Gyro => Enable Gyro"
"to have it [gyro] start up automatically just use the loader or a container/element and use Start => Player Settings => Gyro => Enable Gyro"