v.6 - Gyro no longer working

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stalwart
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v.6 - Gyro no longer working

Post by stalwart » Fri Nov 30, 2018 5:29 pm

Output creates the "pano2vrgyro.js" file but doesn't seem to be working (only tested on iOS) - any ideas?

www.360imagery.co.uk/draft/mmpathic_1

Stu

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Hopki
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Re: v.6 - Gyro no longer working

Post by Hopki » Fri Nov 30, 2018 5:55 pm

Hi Stu,
The "pano2vrgyro.js" os only used for the cardboard output.
In the skin the use gyro button needs the actions
mouse click, player settings, gyro, toggle gyro.
You will also see Enable and Disable Gyro settings.
For the button you can use the visible/Alpha logic block that detects the gyro to show the correct button.
Regards,
Hopki

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stalwart
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Re: v.6 - Gyro no longer working

Post by stalwart » Mon Dec 03, 2018 10:15 am

How long has this been the gyro on/off settings? I've been using mouse click / go to URL / javascript:gyro.toggle(); for a while now so need to know how far back to go and change skins......

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stalwart
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Re: v.6 - Gyro no longer working

Post by stalwart » Mon Dec 03, 2018 11:56 am

As I still couldn't get this to work on tour start up, I hunted about a bit and found Tony Redhead mentioned in a previous spost:

"to have it [gyro] start up automatically just use the loader or a container/element and use Start => Player Settings => Gyro => Enable Gyro"

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